Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.4.1
Issue ID
ISXB-347
Regression
No
[PS5] DualSense controller low rumble not triggering when value of SetMotorSpeeds is set
How to reproduce:
1. With a PlayStation 5 controller connected open the attached project “FishSchools.zip”
2. Select the “PlayStationControl” GameObject in the Hierarchy
3. Enter Play Mode
3. On the attached “PlayStationRumble” script component increase the High slider (notice the rumble)
4. On the attached “PlayStationRumble” script component increase the Low slider
Expected result: Low rumble triggers
Actual result: No rumble triggers
Reproducible with: 1.4.1 (2020.3.41f1, 2021.3.5f1, 2022.1.10f1, 2022.2.0b7, 2023.1.0a9)
Not reproducible with: 1.4.2 (2020.3.41f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b12, 2023.1.0a16), 1.4.4 (2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a18)
Reproduced on: macOS Monterey 12.3.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SortByExecutionOrder when interrupting the .androidpack import process
- ShaderGraph tab header changes the icon to the VFX Graph icon when ShaderGraph and VFX Graph with the same name are both opened
- The Build Profiles window has usability issues when the panel takes up less than 30% of the screen width
- Inconsistent ShaderGraph RGBA channels compared to the Inspector when "Alpha Is Transparency" is used
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
Resolution Note:
This is already fixed in 1.4.2. See https://github.com/Unity-Technologies/InputSystem/pull/1554