Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
1.4.3
1.4.4
Issue ID
ISXB-360
Regression
No
[New Input System] Gamepad bindings are not triggered if connecting the gamepad after entering the Play Mode when using Control Schemes
Reproduction steps:
- Open the attached “Input Test“ project
- Open the “SampleScene” scene
- Enter the Play Mode
- Connect the gamepad (a USB connection is recommended)
- Press the South button on the gamepad
- Observe the Game view
Expected result: White cube appears in the middle of the Game view
Actual result: White cube doesn’t appear in the middle of the Game view
Reproducible with: 1.4.3, 1.4.4 (2020.3.42f1, 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a23)
Reproduced on: Windows 10, DualShock 4
Note: Make sure not to plug in/turn on the gamepad at any point between starting the Unity editor and entering the Play Mode.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
Not reproducible with Input System 1.8.2, updating to this version should fix your issue