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[PS5] DualSense controller low rumble not triggering when value of SetMo...
How to reproduce: 1. With a PlayStation 5 controller connected open the attached project “FishSchools.zip” 2. Select the “PlayStatio... Read more
The playstation controller's UI confirmation button is Square, instead o...
How to reproduce: 1. Open the attached project “Test.zip“ 2. Open the “SampleScene“ Scene 3. Enter the Play mode 4. Connect a PS... Read more
TouchPhase.Began is not always reported when using UnityEngine.InputSyst...
Repro case: {code:c#} using UnityEngine; using UnityEngine.InputSystem.EnhancedTouch; public class TouchController : MonoBehav... Read more
When rebinding input, submit is not responsive when switching devices
How to reproduce: 1. Connect a controller to the PC 2. Open the attached project “InputBugTest.zip“ 3. Enter the Play mode 4. Pr... Read more
Mouse inputs in the Game view don't work when importing project files in...
How to reproduce: 1. Create a new Unity project (and open it) 2. Replace files in the Project folder with the attached “Assets“, “... Read more
"NotImplementedException" and "Cannot find binding" errors are thrown wh...
Reproduction steps: # Open the attached (UnityInputSystemSamples.zip) project # Open the “Assets/Samples/Input System/1.4.4/Rebi... Read more
Keyboard input is not working in Play mode when using wildcard
Reproduction steps: # Open the attached project “WildCardRepro“ # Open the “Assets/Samples/SimpleDemo/SimpleDemo_UsingPlayerInpu... Read more
[New Input System] Gamepad bindings are not triggered if connecting the ...
Reproduction steps: # Open the attached “Input Test“ project # Open the “SampleScene” scene # Enter the Play Mode # Connect th... Read more
W (input to move forward) does not work
Steps to reproduce: 1. Open the “2D Racing Game” project 2. Build And Run in WebGL/Windows 3. Wait for the timer to end 4. Press... Read more
Input System Action execution order is determined by the order of Bindin...
How to reproduce: # Open the attached project “IN-23357.zip“ # Open the “SampleScene” Scene # Enter the Play mode # Press the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
- Lighting data is carried over from one Scene to another when changing Scenes in the Play Mode
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance