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Playmode tint stays after stopping through script
To reproduce: 1) Open attached project 2) Open Levels/level1 3) Play it 4) Click Escape to exit 5) Notice that Project View/Console ... Read more
[geomerics] Direct light is baked from a realtime light
To reproduce: 1) Import attached package 2) Open Test_U5_Lighting/_scene 3) Notice all the shadows 4) Enable Baked GI in Lighting 5)... Read more
[EventSystem] Deactivated UI Elements are picked up by GraphicRaycaster....
To Reproduce: 1. Run the attached project in Editor. 2. Observe that when you click anywhere in the canvas, GraphicRaycaster.Raycas... Read more
[Models] .skp file throws errors on import and has some normals flipped
To reproduce: 1. Open attached project 2. Select the 06_14_3D-4 assets. It's a sketchup model. 3. Reimport the model 4. Notice the e... Read more
Cubemaps get noticeable seams when built for iOS
See the following screenshot for an example: http://i.imgur.com/4rtAGUA.jpg It gets seams not only on the cubed skybox but also on ... Read more
Legacy Bloom Broken (threshhold with 'hh' in shader, script expects one h)
Resolved in https://ono.unity3d.com/learn/StandardAssets/changeset/589590d59e75afef68b152d6eff5be88d7d8844a Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered