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Entering to full screen from windowed build stretches elements
Repro steps:1) Open the project and scene 12) Build the scene and run as Windows standalone3) In settings, choose lower resolution a... Read more
Shader Render Queue Changes doesn't properly reflect in Material m_Custo...
To reproduce:1.Create new project, import attached "CustomShader.shader" file.2.Change project settings in Project Settings > Edi... Read more
ulink crash the iOS player when using il2cpp
To reproduce: 1) Download and open attached project2) Make sure that scripting backend is set to il2cpp3) Build and run for iOS4) On... Read more
[Win8.1+IE11] content doesn't recover leaving fullscreen
-e: see title, after leaving fullscreen content windows is just a grey area -repro:--get standard assets package from Asset Store--b... Read more
[iOS] Can't build if there are white-spaces in xcode project folder name
You'll get a similar error after linking phase, if there are any whitespace in the xcode project path: /Users/paulius/Downloads/Ligh... Read more
Player settings full screen is not working
Player settings full screen toogle button doesn't effect builded version. There is workaround to change product name after you chang... Read more
[PolygonCollider2D] Collider generated during runtime produces incorrect...
Steps to reproduce: 1. Open attached project2. Open scene "RuntimeGeneratedCollider"3. Make sure that Game window has Gizmos enabled... Read more
'Script Define Symbols' lets define symbols that start with digits but d...
Steps to reproduce: 1. Open any unity project2. Open Player Settings3. Input anything that starts with a digit in the 'Scripting Def... Read more
Selecting an option in the menu bar crashes Unity
How to reproduce: 1. Open a new project2. Select any option in the menu bar- Unity crashes at: #0 0x007fff901c00dd in objc_msgSend#1... Read more
Some shaders are rendered more brightly on Samsung Galaxy S4 on GLES3
Some shaders looks more brightly on Samsung Galaxy S4. Other devices might be affected too. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS