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[Graphics] Camera Background is visible around object edges in Forward R...
How to reproduce: 1. Open attached project (softParticles.zip) 2. Open scene main.unity - Scene contains a few cubes, a Particle S... Read more
[Culling] Particles with a non constant lifetime are not culled correctly
How to reproduce: 1. Open attached project 2. Open scene test.unity - Scene contains about 100 particle emitters with their start ... Read more
[OpenGL] Crash when rendering modified meshes to RenderTexture
Steps to reproduce : - start Unity using in OpenGL mode - import the project attached - open the scene - press play and Unity will ... Read more
Wheel collider rotates erratically if sibling collider is rotated
Reproduction steps: 1. Open the user project "Wheel Error" 2. Play the scene "Default" and observe the wheel collider The wheel col... Read more
Unity Not Responding after leaving it at idle for a few hours
Unity Not Responding after leaving it at idle for a few hours. Unity becomes unresponsive (hangs) when left alone for a few hours. ... Read more
Animation motion works incorrectly on body rotation
1. Open attached project. 2. Press play button. 3. Observe cube - it slowly rises 4. Check Animation window - animation's start and ... Read more
Using negative Animator.speed causes animations to stop playing
How to reproduce: 1. Open attached project 2. Open scene ColorShifter.unity - Scene contains a script that controls sprite animato... Read more
Calling NetworkTransport.Send can crash Unity
I don't have a more general use case example, but executing these 2 lines of code, for example, crashes the Editor: byte error = 0... Read more
Calling Wait on a new Version Control Task object crashes the Editor
Execute this code and Unity will crash: var t = new UnityEditor.VersionControl.Task (); t.Wait (); Maybe Unity should guard... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations