Search Issue Tracker
Microphone.IsRecording(null) returns true even when no devices exist
Steps to reproduce: 1. Make sure that there are no microphones plugged in2. Open 'MicrophoneBug.zip' project3. Open scene 'test' and... Read more
New API using old call (Blacksmith demo)
To reproduce this bug:1. Import "The Blacksmith: Atmospheric Scattering" from the Asset Store (https://www.assetstore.unity3d.com/en... Read more
Crash when calling ParameterInfo.GetCustomAttributes on parameter of an ...
Steps to reproduce: 1. Open attached project2. Open scene 'test' and run it3. Observe a crash Read more
[IL2CPP] MissingMethodException is thrown if TZ4NET is used
1. Open attached project2. Build to iOS with IL2CPP3. MissingMethodException will be thrown Note: no repro with mono Read more
Errors thrown when animating objects after saving scene while recording ...
As discussed on the forum here http://forum.unity3d.com/threads/animation-animator-problems.337987/#post-2221440. 1. While working o... Read more
[PaintDetails] strange patterns when painting grass on the terrain
Steps to reproduce bug:1. Open "Terrain Detail And Tree Bugs" project2. Open "Terrain Mesh Detail" scene3. Focus "Cube" object4. Ope... Read more
Particle System - Changing position makes particles emit along line
Repro steps:1) Open the project2) Play scene 'particleScene'3) Select Particle System in Hierarchy4) Set Position X to 55) Notice th... Read more
AssemblyConverter error in Visual Studio
Regression in 5.1; Repro steps:1. open project "UniversalPlugins.zip2. build it to WSA platform;3. build and run generated solution;... Read more
'yield return WWW.LoadFromCacheOrDownload' of a local uri of a non-exist...
How to reproduce: 1. Open attached project2. Open scene runScene.unity3. Build to iOS and run- Note that the output is ### Before ##... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject