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Unity crashes if a script containing a custom inspector class is deleted
If a file containing a custom inspector class is deleted from the file system while an object in the editor is currently drawing the... Read more
Linear Lighting does not work in WSA targets (x86).
Tested on a Microsoft Surface and was able to reproduce the Black screen. I was also using Unity version 4.3.4 so it is still happen... Read more
Importing the .unitypackage spawns the following error
Importing the attached .unitypackage spawns the following error message in Console: size*2 <= m_BufferSize || m_Mode == kModeGrowab... Read more
Sounds can still be heard although the channel is set to Mute or Solo
Maybe this is intentional behaviour, but when an effect like ‘Echo’ is applied to an Audio Group and user then mutes that group, you... Read more
Dragging spritesheet to Scene on Hierrachy should generate sprite animation
Currently in order to generate a sprite animation someone has to select all sprites in a spritesheet and drag them to the Scene View... Read more
Sprite grid slicing needs custom pivot setting
It makes sense to have a Custom option when choosing the Pivot Settings on grid sliced sprites and we should add one (changing the p... Read more
Sprite grid slicing needs rows and columns option
Currently sprite Grid Slicing has only two fields (X and Y) for defining the size of the resulting sprites. That is not always the b... Read more
Can not re-arrange Snapshots and Views
Closing this bug since this feature is currently not available in our UI. Read more
Edit Snapshot button flashes red when going into Play mode
"Edit Snapshot" button flashes red when going into Play mode. Is this intentional? To reproduce: - Make sure that the Audio Mixer w... Read more
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Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened