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Unable to get Microphone names on Japanese Windows
Following Unity sample doesn't run well on Japanese Windows. http://docs.unity3d.com/Documentation/ScriptReference/Microphone.Start... Read more
Video plays upside-down, not full screen and the app crashes instead of ...
Playing a video with Handheld.PlayFullScreenMovie("movie.mp4", Color.black, FullScreenMovieControlMode.CancelOnInput, FullScreenMovi... Read more
Sub Emitter Module particle systems do not unpause with ParticleSystem.Play
To reproduce: 1. Open attached project 2. Open scene "ParticleSystemBug" 3. Enter play mode - a particle system is created, paused a... Read more
Script compiles when static function tries to access property
To reproduce 1) Download project and open 2) Open "test" scene 3) Run game 4) In console notice error "InvalidProgramException: Inv... Read more
When using english UK keyboard, the quote key is also caught as a backqu...
To reproduce: 1) Download and open project 2) Open "Test" scene 3) Set keyboard language to English UK 4) Play scene 5) Press backq... Read more
Sprites in specific upgraded project are not drawn in play mode
A project which had sprites used in versions prior to 4.5.0 may have them invisible in versions 4.5.0 or later. Reimport of all asse... Read more
Activity destroy timeout for HistoryRecord{*/com.unity3d.player.UnityPla...
After the application is quit with the Application.Quit(), the ActivityManager shows the warning Activity destroy timeout for Histor... Read more
Calling Physics2D.OverlapCircleNonAlloc() crashes WP8 application
Steps to reproduce: 1. Create a project which uses Physics2D.OverlapCircleNonAlloc() function. Described here: http://docs.unity3d.c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened