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0
votes
Postponed

Unable to get Microphone names on Japanese Windows

Audio

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Feb 26, 2014

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Version/s:

Following Unity sample doesn't run well on Japanese Windows. http://docs.unity3d.com/Documentation/ScriptReference/Microphone.Start... Read more

0
votes
Fixed

Video plays upside-down, not full screen and the app crashes instead of ...

Android

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Feb 25, 2014

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Version/s: 4.3.4f1

Playing a video with Handheld.PlayFullScreenMovie("movie.mp4", Color.black, FullScreenMovieControlMode.CancelOnInput, FullScreenMovi... Read more

1
votes
Fixed

Sub Emitter Module particle systems do not unpause with ParticleSystem.Play

Shuriken

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Feb 25, 2014

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Version/s: 4.3.1f1

To reproduce: 1. Open attached project 2. Open scene "ParticleSystemBug" 3. Enter play mode - a particle system is created, paused a... Read more

0
votes
Postponed

Script compiles when static function tries to access property

Mono

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Feb 25, 2014

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Version/s: 4.3.3f1

To reproduce 1) Download project and open 2) Open "test" scene 3) Run game 4) In console notice error "InvalidProgramException: Inv... Read more

1
votes
Postponed

When using english UK keyboard, the quote key is also caught as a backqu...

Input

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Feb 25, 2014

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Version/s: 4.3.4f1

To reproduce: 1) Download and open project 2) Open "Test" scene 3) Set keyboard language to English UK 4) Play scene 5) Press backq... Read more

0
votes
Duplicate

Sprites in specific upgraded project are not drawn in play mode

2D

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Feb 25, 2014

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Version/s: 4.5.0b3

A project which had sprites used in versions prior to 4.5.0 may have them invisible in versions 4.5.0 or later. Reimport of all asse... Read more

1
votes
Fixed

Activity destroy timeout for HistoryRecord{*/com.unity3d.player.UnityPla...

Android

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Feb 25, 2014

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Version/s: 4.3.4f1

After the application is quit with the Application.Quit(), the ActivityManager shows the warning Activity destroy timeout for Histor... Read more

0
votes
Fixed
5
votes
Fixed

Calling Physics2D.OverlapCircleNonAlloc() crashes WP8 application

WP8

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Feb 25, 2014

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Version/s: 4.3.4f1

Steps to reproduce: 1. Create a project which uses Physics2D.OverlapCircleNonAlloc() function. Described here: http://docs.unity3d.c... Read more

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