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[Gamma/Linear] Realtime vs. Baked lighting inconsistent results
Lighting is predictable in real-time and baked applications in linear space only. Gamma baking yields results similar to linear baki... Read more
[WSA] fails to load xml file
Repro steps: 1. open project "New Unity Project.zip"; 2. build to WSA platform. Build and run generated project; 3. press "save" but... Read more
UI becomes unresponsive if Allow Activation on Mobile Device is enabled
1. Open attached project 2. Build to iOS 3. Click button in middle of screen 4. Sometimes they will become unresponsive Workaround:... Read more
[AssetBundle] Manual FAQ contains 'TODO'
To reproduce: 1. Open up the Unity 5.0 manual at the page http://docs.unity3d.com/Manual/abfaq.html 2. Notice the question "How do I... Read more
[Gizmos] GizmoType value is multiplied by 2 when using with a DrawGizmo ...
Steps to reproduce this issue: - Open the attached project - Open 'test' scene - Observe 'parent' gamebobject in the scene view It... Read more
Wrong Japanese fallback font on iOS 8.2
On iOS 8.1 and the prior versions, “Hiragino Kaku Gothic ProN” is used as a fallback font for Japanese characters. On iOS 8.2, it se... Read more
On iOS accelerometer input is reversed in some cases
Accelerometer input is reversed when app is launched in landscape right To reproduce: 1) Download and open project 2) Build and run... Read more
[CapsuleCastAll] Wrong capsule is cast againt colliders when using Capsu...
Steps to reproduce this issue: - Open the attached project - Open 'bug' scene - The two green spheres visualize the ends of the col... Read more
[IL2CPP] Executable size increases beyond Apple's submission limits
To Reproduce: 1. Build project. 2. Product > Archive in xCode. 3. Click 'Show Package Content' on the generated archive file & find... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations