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0
votes
Fixed

[iOS][GLES] OpenGL error 0x0506 in ..../Classes/Unity/GlesHelper.mm:284

iOS

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Aug 03, 2015

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Version/s: 5.1.2p1

How to reproduce: 1. Open attached project2. Build to iOS and run- Note the OpenGLES errors thrown in Xcode Read more

0
votes
Fixed

[Mobile] textPlaceholder parameter no longer works in TouchScreenKeyboar...

UI

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Aug 03, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open the attached project2. Build and run the scene on any mobile device3. Click 'Show Keyboard'4. Notice no ... Read more

0
votes
Fixed

Menu item validate crash

Mono

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Aug 03, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project2. Notice that project has two scripts: one has menu item defined (Editting Animation.cs... Read more

0
votes
Not Reproducible

[WIN] Standard Shader takes up more memory in standalone build than in t...

Shaders

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Aug 03, 2015

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Version/s: 5.1.2p1

How to reproduce: 1. Open attached project2. Open scene CS.unity3. Build to Standalone and run4. Attach profiler5. Go to Profiler -&... Read more

0
votes
Fixed

Xcode linker throws duplicate symbol errors for Unity Ads

Ads

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Aug 03, 2015

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Version/s: 5.2.0b4

How to reproduce: 1. Open attached project2. Build to iOS- Note the errors thrown during linking Read more

0
votes
Fixed

Crash when reverting an object which has any type of joint component att...

Assets Management

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Aug 03, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Create new project2. Add an empty GameObject to the scene3. Create a prefab out of previously created GameObj... Read more

5
votes
By Design

[CommandBuffer] CommandBuffer.Blit(Texture2D.blackTexture, BuiltinRender...

Camera

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Aug 02, 2015

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Version/s: 5.2.0b5

Reproduction steps:1. Open attached project2. Open scene "repro"3. Look at the game view4. Observe difference between LDR and HDR ca... Read more

0
votes
By Design

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