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Effects "leak" when renaming an exposed parameter
Effects "leak" when renaming an exposed parameter To reproduce: - Open attached project and launch "test" scene - Open the Audio Mi... Read more
NavMeshAgent with higher avoidance priority overlaps agent with lower pr...
This happens if two agents have destination point in the corner of NavMesh and Agent with higher priority (e.g. 50) comes to the des... Read more
Broken link
Broken link 1 Open link file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/FBXImporter-Rig.html it has... Read more
[StandardAssets] Framerate counter is missing its font
To reproduce: 1. Import the Utility standard asset 2. Select the Framerate counter 3. Notice the font is not set Read more
When a prefab is instantiated and HideFlags.DontSave is applied, an erro...
To reproduce: - open the project - hit play - notice the object is spawned - hit play again to stop, see error log: Can't destroy Tr... Read more
[StandardAssets] ParticleSystems afterburner is material is not set
To reproduce: 1. Import the particlesystems standard unity package 2. Select the Afterburner prefab 3. Notice that the particle sys... Read more
Effects context menu is "collapsed" on small screens
This is maybe intentional design, but "Effects" context menu on audio groups, on small screens looks "collapsed". As a user it is ha... Read more
Sound is leaked from ther audio groups when adding effects to a Solo'ed ...
Msybe this is intended by design, but sound is leaked from other Audio Groups when adding effects to a Solo'ed Audio Group. To repr... Read more
[SampleAssets] ThirdPersonController throws warnings when jumping
To reproduce: 1. Open attached project 2. Open crime.scene 3. Enter play mode 4. Press space to jump 5. Notice the warnings in conso... Read more
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