Search Issue Tracker
Going from CursorLockMode.Locked to CursorLockMode.Confined state doesn'...
Steps to reproduce:1. Download attached project2. Open "SampleScene" scene and enter play mode3. Press 'W' key to enable CursorLockM... Read more
[Visual Effect Graph] Text is getting clipped in Initial Event Name Text...
Text is getting clipped in Initial Event Name Textbox of Visual Effect component. Steps to repro:1. Open the attached project.2. Gam... Read more
unity 19.3 pro builder shape tool closes on edit
When editing an object the shape tool window disappeared Reproducible steps 1 - Open unity 19.3 import probuilder and the 4 samples2... Read more
[Android] Content type with PUT request with no upload handler shows "ap...
To reproduce:1. Open attached project2. Build and run to the Android platform3. Check the logcat4. Observe content type is set to "a... Read more
[URP/Fog] VFX Particles
Repro steps:1. Import the attached package in a project running LWRP / Universal RP2. Enable Fog in the lighting settings and set it... Read more
[VFX] Editing gradient-type property in multi selected VFX graphs does n...
Steps to reproduce:1) Create a VFX graph2) Create and expose a gradient property via blackboard3) Create two instances of that graph... Read more
Values are not assigned by script when prefab is dragged to Scene window...
How to reproduce:1. Open the attached 'project-1176049.zip' project using the EnvIronman VM (optional) (more information in Edit).2.... Read more
[LWRP] ShaderGraph throw syntax errors when connection is made to Alpha ...
How to reproduce:1. Open the attached project ("case_1167315-Grass.zip") using the EnvIronman VM (optional) (more information in Edi... Read more
RenderPipelineManager.currentPipeline returns null when asset is assigned
1) Open a new project2) Create an HDRP asset and assign it to the pipeline(Edit->Project Settings-> Graphics)3) Add attached s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open