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Camera clipping plane works different between transparent and opaque obj...
To reproduce:1.Open attached project.2.Open "test" scene.3.Check scene hierarchy, notice 2 cubes assigned as children of camera, lef... Read more
[CustomEditor] Multiple fuction call from custom MenuItem when calling f...
Steps to reproduce: 1. Open attached project2. Open 'CallTest' scene3. Select all three cubes in the hierarchy4. Left-Click on one o... Read more
[IL2CPP] Native iOS function calls with more than 9 parameters don't wor...
To Reproduce: 1. Build the attached project for ARM64.2. Click the button to call _testing function from testing.mm.3. Observe that ... Read more
[IL2CPP] T[] doesn't implement IList<T>
To Reproduce: 1. Run the attached project with IL2CPP (tested on iOS).2. Click the button, observe that 'PlayerDB[0] is IList<Pla... Read more
[WSA][WP8.1] Chinese Simplified QWERTY Keyboard has no suggestions
To reproduce on WP8.1:1. Obtain a windows phone with the Chinese Simplified QWERTY Keyboard installed. This is harder than it looks.... Read more
[ManagedPlugins] meta file ignored when importing plugins if library fol...
To Reproduce: 1. Open the attached project in batch mode:" Unity.app/Contents/MacOS/Unity -projectPath "/PluginFailLoad/" -quit -bat... Read more
Deferred lights disappear at distance on Mac Intel 5300 (5.2 regression)
When using deferred shading, point/spot lights disappear once they aren't very close to the camera. This seems to only happen on Mac... Read more
Light leak in GI / Shadow calculation
Light leak - Calculating lighting for realtime and baked, light patches appear in shadowed area. Read more
Edge browser gets Chrome plugin error message
-e: see title, maybe the message should also say that it doesn't work in Edge either -repro:--open Edge--go to http://unity3d.com/we... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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