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[WSA] Material causes the black screen on deploy in specific case
Steps to reproduce: 1. Open the attached project (WSA_Shader.zip) 2. Open the Assets/test.unity scene 3. Switch platform to Windows ... Read more
"Clear Baked Data" does not clear Ambient Intensity in Edit Mode, it's c...
To reproduce: 1. Open new project. 2. Create Cube in hierarchy. 3. Open "Lighting Settings" window. 4. Uncheck "Auto Generate" and p... Read more
On Windows, changing the system monitor resolution causes a player in wi...
When built project is opened in windowed mode, changing PC screen resolution scales game window to screens resolution. To reproduce... Read more
[GoogleVR]Starting play mode crashes editor
Steps to reproduce: 1. Open attached project 2. Open "tunnel-nate" scene 3. Press play -Crash Note: If the editor didn't crash, exi... Read more
[Texture Importer]16bit images with alpha are recognized as RGB instead ...
Importing an image that is 16bit will be automatically asssigned a texture format without alpha support even though it contains an a... Read more
PostProcessingBehavior causes SteamVR Mixed Reality alpha mask to break
To reproduce: 1. Create Mixed Reality (attach the third Vive controller or use a virtual one); 2. Open attached project; 3. Open "R... Read more
Name of the method VRSettings.LoadDeviceByName() should be changed to VR...
Actual name: "VRSettings.LoadDeviceByName()"; Suggested name: "VRSettings.LoadDeviceByNameAsync()" because method operation is async... Read more
Crash in scripting_produce_method_from_backend when creating a new Scene...
Reproduction Steps: 1. Import attached project. 2. Right-click on "CrashRepro.cs" in Assets. 3. Select "Reimport". Result: Editor c... Read more
Value changes in UnityEngine.UI.Image/Text causes huge CPU usage in Layo...
Huge lag spikes are encountered from Canvas.SendWillRenderCanvases() when UnityEngine.UI.Image or UnityEngine.UI.Text are modified ... Read more
[GoogleVR] Application crashes when disabling, then re-enabling VR mode
[GoogleVR] Application crashes when disabling, then re-enabling VR mode 1. What happened Daydream and Cardboard applications crash ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected