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Inputfield ignores arrow keys on OSX builds
-e: In the editor and in windows builds, arrow keys when focused on an inputfield will move the caret through the text. On OSX build... Read more
Scroll content moves on instantiate if content size fitter is used
1. Open attached project "repro_691590"2. Open scene "Untitled"3. Press play4. Scroll content will move twice(Debug.Log throws rect ... Read more
LockReloadAssemblies is not working correctly
Reproducible on 5.0, 5.1, 5.2; Repro steps:1. create a new project and import "Case691571.unitypackage"; 2. Go to menu bar "Case 691... Read more
[API] Camera.aspect is a frame out of sync with the actual aspect ratio ...
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene has a script attached to the camera which simply prints, ... Read more
[Scripting, Editor] Particle system stops playing in scene view if certa...
Steps to reproduce:1. Open attached project's scene "Test".2. Select "Particle System" - particles are not emitting.3. Disable "Togg... Read more
Friction Direction 2 of Physic Material does not work
Steps to reproduce:1. Open attached project.2. Open scene "example" and enter play mode.3. Farther cube should slide off, but it doe... Read more
[Directional Specular] Directional Specular map has artefacts where diff...
How to reproduce: 1. Open attached project (test.zip)2. Open scene test.unity- Note how the light intersections produce outstanding ... Read more
[Standard] Potentially NAN/Negative values in HDR (connected with _Expos...
Reproduction steps:1. Open the attached project "StrangeSky_5.0.1f1"2. Open the scene "Main". In this scene you will see a cube.3. N... Read more
OnCollisionEnter2D is not called on every collision
Steps to reproduce:1. Open attached project's scene "scene".2. Open Listener script, in OnCollisionEnter2D include Debug.Log("Collid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class