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Fixed in 5.3.0
Votes
0
Found in
5.0.0f1
Issue ID
670623
Regression
No
Shaders: d3d9 doesn't like big shader literals (e.g. 1e9)
Using literals like "float a = 1e9" in shaders produces D3D9 assembly that's not really valid: "def c0, 1e+009, 0, 0, 0". Get error "syntax error : unexpected token 'e'" when shader is loaded.
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Aras
Sep 14, 2015 04:12
Fixed for Unity 5.3