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0
votes
Fixed

Bake settings visualisation cosmetic issues

AI

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Mar 27, 2014

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Version/s: 5.0.0a4

Agent radius and height visualisation cuts last symbol in maximum length numbers Max slope field isn't big enough for maximum length... Read more

0
votes
Fixed

Terrain's Place Tree and Paint Details doesn't place colliders

Terrain

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Mar 27, 2014

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Version/s: 5.0.0a3

Steps to reproduce: 1. Open the attached project and a scene called "Test_SingleTreeCollider" 2. Press play, notice that the charact... Read more

0
votes
Fixed

The Hierarchy Window can no longer be shrunk in width

Project Browser/Hierarchy

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Mar 26, 2014

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Version/s: 5.0.0a3

Steps to reproduce : - create a new project - try to minimize the width of the Hierarchy window and notice that it reaches a point ... Read more

1
votes
Fixed

"OnDisable" and "OnDestroy" do not occur for custom editor windows when ...

Window management

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Mar 26, 2014

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Version/s: 4.5.0b5

To reproduce: 1. Open attached project. It generates two text files when a custom editor window is closed 2. Open Window > Test 3. C... Read more

0
votes
Fixed

Crash on Leap::Controller::~Controller

Input

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Mar 26, 2014

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Version/s: 4.3.4f1

Steps to reproduce: 1. Open the project and a scene "asasa" 2. Run the scene 2 times. On second run it crashes. Note: Script "msvjga... Read more

0
votes
Fixed

Blackscreen in standalone build when using Screen.SetResolution() and s...

Deployment Management

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Mar 26, 2014

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Version/s: 4.6.0b5

Steps to reproduce : - import the project attached - open the "Test" scene - build and run it and the standalone build will have a ... Read more

0
votes
Not Reproducible

ArgumentException when trying to Reset texture import settings

Assets Management

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Mar 26, 2014

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Version/s: 5.0.0a3

Import any texture in Unity. Select it in the Project Browser. In the Inspector clcik on the Cogwheel icon and press Reset. Result:... Read more

4
votes
Fixed

The animation event in Animation View shows (function not supported) nex...

Animation Window

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Mar 26, 2014

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Version/s: 4.3.3f1

Steps to repro: 1. Open the project user attached and open a scene called "test" 2. Open the animation window 3. Add a new animation... Read more

0
votes
Fixed

Deferred: New Deferred Rendering Path - shadows lost, lighting changes

Graphics - General

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Mar 26, 2014

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Version/s: 5.0.0a3

To reproduce: 1. Open project "reprowithlongnname" (ignore the errors in console) 2. Open scene.SponzaSetup_Advanced 3. Open player ... Read more

0
votes
Fixed

Deferred: Shader that uses 'exclude_path:forward' broken in new deferred...

Shaders

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Mar 26, 2014

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Version/s: 5.0.0a3

To reproduce: 1. Open project "reprowithlongname" 2. Open scene.SponzaSetup_Advanced 3. Open shader 'BoxProjectedCubemap_Parallax_St... Read more

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