Search Issue Tracker
maxVertices error thrown when outputting very long strings
To Reproduce: 1. Run scene test in the attached project.2. Click on the outputted log message.3. Observe that a large number of" max... Read more
[OpenGL] Unity build crashes immediately running under Sandy Bridge inte...
Steps to reproduce: Note: Only reproducible on machine with Sandy Bridge integrated GPU as the primary graphics adapter. 1. Open the... Read more
WebGL build fails with Chrome 42
-e: WebGL export fails on Chrome 42 -repro:--create simple project--run in Chrome 42--NOTICE it fails Read more
[VR] Player with VR and stereoscopic rendering enabled will not run on Rift
Standalone players built with support for both VR and stereoscopic rendering will not run on Oculus DK2 goggles. Given the immersive... Read more
When colliding CharacterController jumps over moving kinematic object
To reproduce the bugfollow the steps1. Open "case_691821-CharacterControllerIssue" project2. Open "Test01" scene3. Run scene in edit... Read more
[Camera] Calling Camera.Render in OnRenderImage always clears the depth ...
To reproduce:1. Open attached project2. Open DepthTextureBug scene3. Press play4. Select main camera5. Select On Render Image6. Noti... Read more
[OptimizationLevel] Build with optimization level set to 'Fast' or 'Fast...
Steps to reproduce: 1. Create new Unity project2. Open build settings and switch to WebGL3. Change 'Optimization Level' to 'Fast' or... Read more
RectangleContainsScreenPoint doesn't work with Canvas set to Screen Spac...
Steps to reproduce:1. Open attache project's scene "testScene".2. Click the Play button. Try moving the mouse over the panel - nothi... Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class