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Cubemaps imported from textures aren't marked as non-readable, thus usin...
To reproduce:1) Reimport all assets2) Build a Standalone Windows build with development mode on, and profiler attach on3) View the M... Read more
transform.LookAt breaks UI Event System
How to reproduce: 1. Open attached project2. Open scene Scenes/Main.unity3. Select the gameobject Planet/Vertical Movement Container... Read more
The PollInit method when being passed a buffer to be converted to a stri...
How to reproduce: 1. Open attached project (project.zip)2. Open scene main.unity3. Build to WebGL and run- In the web development co... Read more
AssetBundles have increased in size since Unity 5
To reproduce:1. Open attached repro.unitypackage2. Select the 03-Rocksteady audio file3. In the menu tab, navigate to Build > Bui... Read more
BuildPipeline.BuildPlayer WSAPlayer fails to run when given a relative path
To reproduce:1. Open attached project.2. In the menu bar navigate to Build > build3. This starts building the player. BuildOption... Read more
[TextAssets][Encoding] Prefab with UTF8-BOM encryption is corrupted
Repro steps:1) Download the two prefabs and import them to any project2) Notice only one of them (Simple UTF-8 encoding) shows infor... Read more
iOS: Mute label disappears on video replay
1. Play Ads - Mute button is displayed at the bottom of the screen2. Skip or finish the video and click Replay button Actual result:... Read more
A custom shader isn't displayed correctly. Shader is only displayed in b...
Reproduction steps:1. Open attached project2. Open scene "MainScene"3. The shader should look like a glitched out cube (screen shot ... Read more
Reflection probes do not render on iOS
How to reproduce: 1. Open attached project2. Open scene TEsti.unity- Note what the reflection probes look like in the editor3. Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS