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[Shader] Material that were loaded with AssetBundle, have their SubShade...
For some reason Materials loaded by Asset Bundle are not fully working, their subshaders are skipped. 1. Open project (Attached by ... Read more
User object types with names that match an icon name will show this icon...
How to reproduce: 1. Create a new project 2. Create script and name it "GameManager" 3. Notice that in the inspector it has differe... Read more
Material properties not updated at runtime until expanded in inspector
How to reproduce: 1. Open attached project 2. Open scene material_test_scene.unity 3. Play scene 4. Press the Space Bar to create a... Read more
[AssetBundles] Loading an uncompressed AssetBundle with CreateFromMemory...
Unity crashes when loading an uncompressed AssetBundle repeatedly with AssetBundle.CreateFromMemory/CreateFromMemoryImmediate. How m... Read more
TypeDescriptor.GetConverter throws error with uint type
1. Build for IOs with IL2CPP. 2. Run it on xcode. 3. Notice error with GetConvertor(typeof(uint)); Type_t * L_3 = Type_GetTypeFromH... Read more
The menu Unity -> Modules... does not display anything and throws errors
How to reproduce: 1. Open any project 2. Go to Unity -> Modules... - Observe that nothing is displayed and the console is full of ... Read more
Error on async assets load
To reproduce: 1. Open GameLoader scene. 2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more
Selection.GetFiltered does not work with interfaces
To reproduce: 1. Open scene "Main" 2. Click GameObject "Selection.GetFiltered Test" 3. Click the button "Check Selection" in the In... Read more
[Terrains] Tree rendering crash when tree Mesh is changed/destroyed
Repro steps: 1) open scene World 2) Go to Assets -> Trees and select Tree1_winter 3) In the inspector window change Mesh Compressio... Read more
Editor Crashes on Stopping Scene Playback with Native Plugin which calls...
Project Steps: 1. Play scene "test". 2. Brace yourself crash is coming... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field