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Switch to fullscreen never occurs when running webplayer input build in ...
Switch to fullscreen never occurs when running webplayer build in IE10. Windows 8 IE10. Repro Steps: 1. Get latest manualruntime... Read more
After starting to record with microphone,any other audio playback volume...
OS microphone recording volume is very low. To reproduce: 1) Record an sample with on iOS. 2) Playback, you'll see that recorded v... Read more
Combining namespaces MBs with default params break
1) What happened Combining namespaces MBs with default params break Having a default parameter value specified for a method in a mo... Read more
Edit and Continue always gets OnApplicationFocus(true)
note this is consistent with the first OnApplicationFocus being triggered as OnApplicationFocus(false) in the editor, even though th... Read more
Asset Store package is unnecessarily downloaded when imported from the P...
- Search for something on the Asset Store from the project browser - Select a result from the free packages and press Import package... Read more
Buying Asset Store package from Project Browser doesn't work properly
- Make sure you are logged out from the Asset Store - Make a search in the Project Browser and select results from Asset Store - For... Read more
[Culling] Shuriken is culling particles when we're using SetParticles
Steps to reproduce : - open the test scene and press play - notice that when the particle system leaves the camera's frames all the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings are thrown when entering play mode with standalone profiler open
- "Ctrl+C" and "Ctrl+V" keyboard inputs are not registered in Player when the build platform is WebGL
- The baked lightmap does not show up in the Player when the lightmap is placed in a Prefab which is loaded dynamically
- Modifier key debounce issue with UWP when losing focus via Alt+Tab
- The Profiler Timeline scrollbar doesn't allow to see a frame fully when the frame extends beyond the screen width