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AssetBundle::GetPathRange function is slow
AssetBundle::GetPathRange function is slow. Read more
NetworkClient leaks hostId
NetworkClient leaks hostId if destroyed without connecting. NetworkTranspoort.RemoveHost() is never called for a NetworkClient insta... Read more
[webplayer] OSX builds generate corrupted file - unplayable
-e: see title.--works well on windows and with 5.2 editors -repro:--build & run an empty scene--NOTICE webplayer fails to load:-... Read more
[IL2CPP] ExecutionEngineException is thrown on System.Reflection.MonoPro...
1. Open attached project2. Make sure that .NET 2.0 is set as API3. Build to iOS with IL2CPP or WebGL4. ExecutionEngineException will... Read more
[iOS][Asset Loading] WWW.LoadFromCacheOrDownload(url, fileVersion, crc) ...
Reproduction steps:1. Open attached project "crcCheck"2. Open scene "demo"3. Using the editor enter play mode4. Press the UI button5... Read more
[WebGL] webcam not working with splash screen
-e: see title. works with splash, editor, standalone or with this small demo http://jsfiddle.net/sendz/Bs5de/ -repro:--build & r... Read more
No warning is thrown when user's assets are replacing default Unity assets
Steps to reproduce: 1. Open attached project (737475.zip)2. Notice there is a shader in Assets folder which replaces default UI shad... Read more
Crash when IEnumerator returns nothing due to unreachable code
Steps to reproduce: 1. Open attached project2. Open scene "Default"3. Run it4. Unity crashes Read more
[Animator] Enabling Animator which was disabled in animation crashes Unity
Update: fixed in 5.2.3p1 Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Run it4. Select "BuggedAnimator" in... Read more
[Crash] Editor crashes when opening a particular scene MonoBehaviour::Sh...
Quick reproduction steps:1. Open attached project "PolyglotUnity"--- Editor crashes immediately Alternative reproduction steps:1. De... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled