Search Issue Tracker
Fixed
Votes
0
Found in
4.6.0b8
Issue ID
604180
Regression
No
CompareApproximately(dstRatio, srcRatio, 1.0f/32.0f) is thrown when setting texture type to Sprite
Steps to repro:
1. Open the attached project
2. Go to sprites folder and select "Bug_StencilInfo_bee_B' (or any other texture provided)
3. Change the texture type to Sprite (2D \ uGui)
4. Observe the error in the console:
CompareApproximately(dstRatio, srcRatio, 1.0f/32.0f)
UnityEditor.DockArea:OnGUI()
If you change texture's max size to more than 1024, the error is not thrown. (original texture size is 1868x9, when compressed 1024x5)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment