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0
votes
Fixed

Animator Blend Tree box hides parameter

Animation

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Jun 16, 2015

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Version/s: 5.2.0a1

Animator Blend Tree box hides parameter 1. What happened The parameter slider on the Blend Tree box is hidden by second Blend Tree ... Read more

0
votes
Fixed

Pause mode doesn't work as expected in native VR mode

VR

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Jun 16, 2015

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Version/s: 5.2.0a1

To reproduce: 1.Open any project, enable "Virtual Reality Supported" in player settings. 2.Play any scene, start Pause mode. 3.Keep ... Read more

0
votes
Fixed

[WSA] Can't build and run from editor on WSA platform

Universal Windows Platform

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Jun 16, 2015

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Version/s: 5.1.1f1

Can't build and run from editor on WSA platform Repro steps: 1. create an empty project; 2. build and run to WSA platform; 3. error... Read more

0
votes
By Design

[Animator][RootMotion] Animator root doesn't return to initial position ...

Animation

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Jun 16, 2015

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Version/s: 5.1.0p1

Animator with root motion have some strange behaviour. When animations is Stopt root object doesn't comeback to initial position. Th... Read more

0
votes
Fixed

OnApplicationPause doesn’t get called when switching from Editor to anot...

Editor - Other

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Jun 16, 2015

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Version/s: 5.1.0p1

In Unity 4, OnApplicationPause gets called with the argument pauseStatus=true when switching from Editor to another application. On... Read more

2
votes
Fixed

[SpeedTree] "Scale in Lightmap" setting does not work for SpeedTree trees

Global Illumination

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Jun 16, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Select the Broadleaf_Mobile/Broadleaf_Mobile_LOD0 gameobject... Read more

0
votes
Fixed

[AABB][Particles] Errors when adding BoxCollider to legacy particles

Physics

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Jun 15, 2015

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Version/s:

How to reproduce: 1. Import the ParticleError package and open the included scene (it has GO with ElipsoidParticleEmitter and Partic... Read more

0
votes
By Design

[NavMesh] Not walkable plane under walkable one causes not walkable regi...

AI

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Jun 15, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project 2. Open scene "navtest" 3. Notice that "navtest > c(1)" is not walkable mesh. Others a... Read more

0
votes
Fixed

Trasition Exit time taken from source state, not destination state

Animation

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Jun 15, 2015

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Version/s: 5.2.0a1

Trasition Exit time taken from source state, not destination state 1. What happened Transistion/State finishes before it's Exit tim... Read more

2
votes
Fixed

Switching font and changing font size scrambles another text object

UI

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Jun 15, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open the attached "FontBug" package 2. Open test scene 3. Select one of the Text game objects and change its fo... Read more

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