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[IL2CPP] produces invalid code with fixed array/pointer
IL2CPP produces invalid code when using the bracket operator ([]) on fixed arrays or pointers. Example 1:unsafe struct FixedArray { ... Read more
[SortingLayers] sprites with cutout rendering mode is rendered at the bo...
Steps to reproduce:1. Open attached project ("case_696711-test_5.1.0f1 (82c0618b396f).zip").2. Red cloud has same settings as green ... Read more
[Canvas] Multiple Canvas sorted incorrectly, buttons in children canvas ...
To reproduce the bug follow the steps1. Open attached project2. Open "Scene" scene3. Run Scene4. Press "Button" button v5.0.1f - but... Read more
incorrect error message invoking network Commands
The error message "InvokeCommand class [TankMovement] doesn't match [TankShooting])" occurs when a gameObject with multiple NetworkB... Read more
Crash on play
Steps to reproduce:1. Open attached project's scene "123" (Assets/New Folder).2. Enter play mode.3. Unity crashes. Read more
Editor crashes using old wheel colliders
Repro steps:1. open project "RaceTest.zip";2. Load scene s1 from "_Scenes" folder;3. Press Play, then press "arrow up" button;4. Whe... Read more
Panel and ScrollView are outside the canvas borders in the Controls scene
Steps to reproduce : - import the UI sample scenes- open the Controls scene and notice the Panel and ScrollView are outside the bord... Read more
BlendTree in graph view doesn't get updated when a controller's paramete...
repro1:Create a New Animator ControllerCreate a new Blend TreeGo into the Blend Tree(make sure you have no parameters)Right-click th... Read more
[DLL] PostProcessScene called twice
To reproduce the bug follow the steps:1. Open "case_696612-PostProcessScene_called_twice" project2. Open "test" scene3. Run scene on... Read more
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