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OnPreRender & OnPostRender are reversed
Steps to reproduce : - import the project attached - open the test scene - press play and notice the red light is used - open the p... Read more
creating prefab from interactive cloth in the scene crashes the editor
1) I created an object with interactive cloth and a cloth renderer. I setup the cloth colliders and see it behave like cloth when I ... Read more
[MultiMonitor] Display.displays always shows only one display
To reproduce: Make sure you have two or more displays. 1. Open attached project 2. Open scene test 3. Enter play mode 4. Notice how ... Read more
Double border for top and right sides of rect transform with sprite rend...
To reproduce: 1. Create new rect transform with sprite renderer 2. Set borders 3. Notice that right and top borders are duplicated (... Read more
Performance of MovieTexture on WP8 is significantly worse than performan...
Performance of MovieTexture on WP8 is significantly worse than performance of Handheld.PlayFullScreenMovie on Android. MovieTexture... Read more
Unity crashes upon removing rect transform with sprite renderer
To reproduce: 1. Create new rect transform with sprite 2. Remove rect transform component 3. Notice that sprite is still displayed a... Read more
Sprite should always be selected when opening sprite editor in single mode
To reproduce: 1. Set texture to single sprite mode 2. Open sprite editor 3. Sprite is not selected Read more
Profiling an app built with Unity free shows "Profiler is only supported...
Building an Android application with a Unity free and then trying to profile the application with Unity pro shows the error message ... Read more
Animation window does not allow adding curves of bool mecanim parameters
1) Open attached project/scene 2) Look at 'Subcontroller' in the Animator Controller window and observe the parameters 3) Select 'Co... Read more
Matrices passed to shader corrupt
Steps to reproduce : - import the project attached - open the scene - press play and notice the corrupted the tree *Note: Only oc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph