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Cannot remove script with [RequireComponent(typeof(Behaviour))] from emp...
To reproduce: 1. Open attached project 2. Create an empty gameobject 3. Attach the script to it 4. Try removing it - the test script... Read more
Mesh disappears from prefab after using Graphics.DrawMesh
To reproduce: 1. Open attached project 2. Open scene01. It contains a script on the main camera, that has a Graphics.DrawMesh call s... Read more
Boo scripts that use the Boo `[Property(Name)]` attribute get compilatio...
To reproduce: 1. Open attached project 2. Inspect the PropertyTest.boo script Expected result: "[Property(BrokenPropertyTest)] _br... Read more
Script Reference displays JS examples when C# is selected
http://docs.unity3d.com/Documentation/ScriptReference/GL.html displays JS code examples even when Boo or C# is selected. It should s... Read more
Renaming a texture takes a very long time
to reproduce: 1. Open attached project (TextureRenameWaitBug) 2. Rename the texture "RENAME ME" Expected result: Texture renames pr... Read more
Cursor.SetCursor does not hide system cursor
Setting soft cursor via Cursor.SetCursor() will make soft cursor visible, but the native system cursor will remain visible too. Wor... Read more
"PostProcessBuildAttribute" link is broken
In the manual http://docs.unity3d.com/Documentation/Manual/BuildPlayerPipeline.html at the very bottom of the page there is a link t... Read more
Clipping on the local axis when using GUIUtility.RotateAroundPivot to in...
Steps to reproduce : - import the project attached - open the "TileMap" scene - select the TileMap game object in the Hierarchy - c... Read more
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