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Cannot type more letters while holding a button in an input field
Steps to reproduce : - create a new input field- hold the "a" key and notice that multiple a's are typed- hold the "b" bey and notic... Read more
MD can't add UnityException breakpoint
-e: the dropdown list in MD doesn't list UnityException -repro:--open a unity project--open CS file in MD--add breakpoint--select th... Read more
Application.LoadedLevelName returns empty string when called right after...
Steps to reproduce: 1. Open the attached project2. Upon opening, the 'FirstScene' should be automatically opened (if not, open that ... Read more
MD indicates stop after breakpoint when adding/removing lines while debu...
-e: when you edit the a file in MD while debugging the indicator for the breakpoint stop are not pointing to where the breakpoint no... Read more
MonoDevelop. Attaching breakpoint for exception allows only System.* exc...
-e: You can add exception catchpoint only for exceptions from System namespaceBut looks like adding Editor script fixes it. -repro:1... Read more
[AmbientProbe] The sh parameters of Irradiance Environment Maps are not ...
To reproduce:1. Open attached project2. Open WrongDiffuseIrradianceMap scene3. Notice that the sphere with the custom material looks... Read more
[uwp] application crash selecting UI input field
UWP Application crashes when selecting UI input field with mouse cursor. Touch input seems to work fine. Reproducible on 5.2.*, 5.3 ... Read more
Particle system API doesn't allow to set duration
Currently there's no public API to set PS duration (main module). Need to have setter for it. Read more
Missing module parameters from particle system public API
Need to be exposed to public API:Collision.CollidesWithCollision.voxelSizeCollision.modeTextureSheetAnimationModule.row Read more
Rename ParticleSystem.InheritVelocityModule.curve to .percentage
Rename ParticleSystem.InheritVelocityModule.curve to .percentage Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS