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[EditorLog] Open Editor log is impossible when using WordPad as it is al...
Steps to reproduce: 1. Set the .log files to be opened by WordPad on Windows machine 2. Open Unity 3. Try opening editor.log file b... Read more
Transparency and baked light maps broken again
Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more
Input is not registered on emulator
To reproduce: 1. Create a UI button or toggle button 2. Build for WP8.1 (through store apps with phone 8.1 sdk) 3. Deploy to an emul... Read more
[SpriteEditor] Sprite name disappears when changing its settings
Steps to reproduce this issue: -Open the attached project ('Fobia') -Select 'player_sheet' -Open Sprite Editor -Select one of the s... Read more
Legacy Animation does not animate UI.Image colours properly
How to reproduce: 1. Open attached project 2. Open scene Bug.unity 3. Check out the animation curves of the ChangeColorAnimation.an... Read more
Outdated image
Outdated image Page file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/class-Transition.html has old i... Read more
Outdated docs
Outdated docs 1. What happened 2. How we can reproduce it using the example you attached The page file:///C:/Program%20Files/Unity... Read more
Wrong description
Wrong description The page file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/AnimatorControllerCreati... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers