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1
votes
Fixed

[UnityEditor] Undo.DestroyObjectImmediate() crashes editor if passed null

Editor - Other

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Jun 02, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached project2. Open "Editor/HardCrash" script3. Notice Undo.DestroyObjectImmediate(null)4. In Unity,... Read more

0
votes
Postponed

[Mecanim] Transitions become unselectable in the far sides of Animator w...

Animation

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Jun 01, 2015

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Version/s: 5.0.2f1

Repro steps:1) Create/open a new project2) Create Animator Controller and open it to see Animator window3) Create a new state and ma... Read more

3
votes
By Design

No way to NOT use an offline scene in NetworkManager

Networking

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Jun 01, 2015

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Version/s:

There is no way to NOT use an offline scene in NetworkManager. Even if both the offline and online scene slots are empty in the Netw... Read more

0
votes
Postponed

[Realtime GI] Some static objects are brighter in Enlighten (CS-677)

Progressive Lightmapper

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Jun 01, 2015

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Version/s:

Even though the directionality seems correct, some objects get more lighting than others. When high realtime resolutions (above 5) a... Read more

0
votes
Fixed

Per-platform default quality settings gets lost when we exit Unity edito...

Editor - Other

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Jun 01, 2015

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Version/s: 5.0.2p2

To reproduce:1.Create new project.2.Check quality settings.3.Play any scene in project.4.Close Unity Editor.5.Open project again and... Read more

0
votes
Fixed

Animated property values are not refreshed in Particle Editor when scrub...

Animation Window

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Jun 01, 2015

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Version/s:

1. Create ParticleSystem2. Open Particle Editor3. Animate some properties (eg. size)4. Scrub animation5. Properties are not updated ... Read more

0
votes
Fixed

no way to detect an idle network connection

Networking

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Jun 01, 2015

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Version/s:

There is no way to detect an idle (but still connected) network connection in network HLAPI. Since HLAPI processes messages without ... Read more

0
votes
Fixed

[EditorLog] Data on reflection probes bake time is not in editor log

Global Illumination

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Jun 01, 2015

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Version/s: 5.1.0f3

There is no data on how long reflection probes took Currently we have:Enlighten: Precompute started....Enlighten: Precompute took 1.... Read more

6
votes
Not Reproducible

[Shadows] Shadow precision issue on extremly scaled objects

Shadows/Lights

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Jun 01, 2015

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Version/s: 5.0.2f1

Steps to reproduce:1. Import "701205.unitypackage".2. Open scene "ReproScene".3. Shadow of cube is displayed incorrectly Read more

0
votes
Fixed

[Effector] Project crashes if 2D effector is needed but there is none

Physics2D

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Jun 01, 2015

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Version/s: 5.0.2f1

Repro steps:1) Open the project and scene Scene2) Uncheck Used By Effector attribute in Circle Collider 2D component3) Play the game... Read more

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