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0
votes
Fixed

2D Mask component is missing an icon in the Inspector

UI

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Jun 22, 2015

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Version/s: 5.2.0a3

Steps to reproduce : - create a new game object- add the 2D Mask component and notice that it has no icon Read more

1
votes
Fixed

[iOS] Using Auto resolution triggers a crash on GLES/Metal

iOS

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Jun 22, 2015

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Version/s: 5.1.1f1

To Reproduce: 1. Deploy the attached project with 5.1, observe that:with Gles2/3 the app crashes immediately (bt attached)with Metal... Read more

0
votes
Fixed

Missing icon for the Dropdown UI gameobject in the Inspector

UI

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Jun 22, 2015

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Version/s: 5.2.0a3

Steps to reproduce : - create a new dropdown UI game object and notice the icon in the Inspector Read more

0
votes
Fixed

Crash in ApiGLES::CheckFramebuffer on ATI Radeon HD 4770 when forcing gl...

Graphics - General

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Jun 22, 2015

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Version/s: 5.2.0a3

Machine is available via http://confluence.hq.unity3d.com/display/DEV/QA+Physical+Lab To reproduce:1. Connect to specified machine2.... Read more

0
votes
Fixed

[substance] Crashes in player when Substance used on a Light Cookie

Substances

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Jun 22, 2015

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Version/s: 5.1.1f1

Running a project that has procedural texture set as a light cookie causes it to crash. Read more

0
votes
Fixed

Multiselecting textures with different override settings doesn't show "-...

Inspector Functionality

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Jun 22, 2015

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Version/s: 5.2.0a3

To reproduce:1) Open attached project2) Notice that there are 7 textures. Some of them have override for standalone enabled, some di... Read more

0
votes
Not Reproducible

Missing references from asset bundle

Asset Loading

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Jun 22, 2015

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Version/s: 5.1.1f1

Read more

62
votes
Duplicate

Unwrapper gives different results between platforms

Global Illumination

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Jun 22, 2015

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Version/s:

In 5.x we no longer run the same unwrapper DLL on Windows and Mac. This means that when GI data is built on one platform with a cert... Read more

0
votes
Fixed

[Ambient] Allow higher than 1 ambient intensity

Global Illumination

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Jun 22, 2015

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Version/s: 5.2.0a3

Currently ambient is limited to 1 and users would like to have it higher to control ambient intensity better. Especially needed for ... Read more

1
votes
By Design

[DefaultProbe] Skybox ambient doesn't work if scene is not baked unlike ...

Progressive Lightmapper

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Jun 22, 2015

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Version/s: 5.2.0a3

To reproduce:1. Open attached project2. Run scene 13. Change ambient intensity4. Notice that it isn't applied when set to skybox if ... Read more

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