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[OSX] Crash when changing layout and opening AddComponent
This case is hard to reproduce consistently, but it happens when changing the layout and pressing consistently on the Add Component ... Read more
2d collider is rendered differently than it appears when you try to edit it
To reproduce: 1. Open attached project 2. Open test scene 3. Observe ring2 sprite in edit mode (shift click) Expected result: Editab... Read more
ArgumentOutOFRangeException when adding an object to the scene
To reproduce: 1. Open attached project 2. Drag ring2 sprite into scene view Expected result: GameObject is created properly Actual r... Read more
[Scripting, Graphics] Shuriken particle system's "limit velocity over li...
Steps to reproduce : - import the project attached - open the scene and press play - change the timescale using the slide and notic... Read more
generated 2d polygon colliders look strange
To reproduce: 1. Open attached project 2. Open test scene 3. Inspect generated and edited collider gameobjects Expected result: An a... Read more
collider changes itself when the transform position of the object changes
To reproduce: 1. Open attached project 2. Open test scene 3. move singleLittleWarrior Expected result: The collider remains the same... Read more
Profiling is broken
Profiling does not work. The application starts to hang once the profiler is connected. This is reproducible with Unity graphical pr... Read more
m_Body == NULL error after disabling a game object that is attached to H...
To reproduce: 1. Open the attached project 2. Open SliderHinge scene 3. Attach the red game object to the green's hinge joint 2D "Co... Read more
Every time you create a new project an assert is printed 28 times in the...
The assert is: ok (Filename: C:/BuildAgent/work/afa2580bf6048259/PlatformDependent/Win/File.cpp Line: 961) Regression introduced... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project