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Build-in scripts in components open empty MD
1. Add NetworkManager.2. Double click on NetworkManager script.Actual result: MD opens, but it's empty. Read more
Symbols missing in 5.2.2p1
With dead code stripping disabled and the -all_load linker flag this error message appears:Undefined symbols for architecture arm64:... Read more
SocketException is thrown when creating a Socket with IPv6 AddressFamily...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Run it4. Notice SocketException in console:SocketException: An a... Read more
[Transparency] Cutout baked material incorrectly tints lightmap behind it
Steps to reproduce:1. Download and open project "740898_repro.zip"2. Open scene "repro" and let Baked GI auto build3. Notice one of ... Read more
Making a copy of a struct does not properly copy it's values
Steps to reproduce: 1. Open attached project2. Inspect 'Test.cs' script, notice it makes a copy of a struct and compares their integ... Read more
[iOS] Apple TV Splash shown in iOS Player Settings
See attached screenshot. A setting for Apple TV splash screen is shown 'iOS Player Settings' despite that tvOS should have a separat... Read more
[Windows] Playing scene with MV attached debugger crashes
Project Steps: 1. Open Visual studio 2015.2. Attach debugger.3. Play scene.4. Crash! Read more
Broken Lightmaps: Parts of scene are black because of the baked lightmaps
To reproduce:1. Open attached project2. Open scene Shenzen3. Bake lightmaps4. Notice that scene has black/white rectangles over some... Read more
[D3D9] Crash in VertexBufferD3D9::GetD3DVB if Windows security dialog po...
Steps to reproduce: 1. Have any executable which would require Windows 'User Account Control' security dialog to pop up on launch (a... Read more
Building for Webplayer completely broken on Windows
If I build a webplayer in Unity 5.3.0a1 (even an empty project), I get the error "Failed to intiialize player 3D graphics" when tryi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS