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0
votes
Fixed

[iOS] Launch Screen Fill Percentage text doesn't fit

iOS

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Aug 12, 2015

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Version/s: 5.2.0f1

In "Player Setting/Splash Image/Launch Screen" See attached screenshot. Read more

0
votes
By Design

[Components::Rigidbody2D] No enable/disable check box for Rigidbody2D co...

Physics2D

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Aug 12, 2015

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Version/s: 5.2.0f1

There is no Enable/Disable checkbox for Rigidbody2D componentin the inspector Steps to repro: 1. Create a new unity project 2. Add ... Read more

0
votes
Fixed

[Compute] Multiple internal errors when compiling shader

Shaders

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Aug 12, 2015

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Version/s: 5.1.2p3

Steps to reproduce: 1. Open attached project 2. In console, notice multiple internal errors when compiling shader Compared to 5.0.... Read more

0
votes
Duplicate

Emission color is only visible when inspector of intanced material is ex...

Shaders

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Aug 12, 2015

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Version/s:

Steps to reproduce: 1. Open attached project 2. Open scene "ShaderPropertyBug" 3. Run scene 4. Notice that cube is red 5. Select "C... Read more

0
votes
Fixed

[WebGL] Building WebGL fails with sanity check fail errors on 5.1.2p3

WebGL

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Aug 12, 2015

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Version/s: 5.1.2p3

Steps to reproduce: 1. Create new Unity project 2. Switch to WebGL 3. Build and run 4. Notice the build fails with the following er... Read more

1
votes
Fixed

[WebGL] UTF input issues

WebGL

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Aug 12, 2015

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Version/s: 5.1.2p3

-e: when entering Russian/UTF characters they are not working in WebGL -repro: --import package attached with the bug edit --open t... Read more

0
votes
Fixed

Crash when MenuItem calls a method with a generic parameter

Mono

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Aug 12, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Open attached project "MenuItemcrash.zip" 2. Click on menu "Assets/Create/AI/Aim Towards Player AI" and obse... Read more

1
votes
Fixed

Cache bloats when ByteUsed > BytesAvailable on 64-bit architectures

Assets Management

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Aug 12, 2015

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Version/s: 5.1.2p3

The disk usage of the Caching class increases infinitely when Caching.maximumAvailableDiskSpace is set to less than the current usag... Read more

0
votes
Fixed

WheelCollider: when collider position doesn't match the position of pare...

Physics

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Aug 12, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open "ScaleBug.zip" project 2. Open scene bug 3. Select "GameObject" and scale it 4. Notice that wheel colli... Read more

0
votes
Fixed

[Mecanim] Null Reference when transitioning from Sub-state machine to Ex...

Animation

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Aug 12, 2015

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Version/s: 5.2.0b6

Or repeat the steps shown in gif with the new project 1. Create a new project 2. Create a new Animator Controller 3. Create SubState... Read more

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