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Undo.DestroyObjectImmediate causes data to disappear after relaunch
To reproduce: 1. Open attached project 2. Open scene "Scene" 3. In project view select "BadPrefab" 4. Attach a "Deletable" script to... Read more
System.NullReferenceException: Object reference not set to
To reproduce: 1) Download the project 2) Make sure that build settings are set to web player 3) Open Lobby scene 4) Enter Play Mode... Read more
2D physics are not "pixel perfect" when using floating point number for ...
To reproduce: 1) Open the attached project and load 'PPU - 1to1' scene 2) Select 'Parent' game object in hierarchy and play the scen... Read more
Non-link to Scripting Tutorials in documentation
In the Unity Manual table of contents there are two items in the hierarchy under Scripting. These are "Scripting Overview" and "Scr... Read more
ShaderLab documentation grammar and format items
Several formatting and grammar corrections could be made to this page: Unity Manual > Graphics > Graphics Reference > Shader Refere... Read more
Subshader Pass document could use more links
The case refers to the documentation page which appears in my local Unity installation here: file:///Applications/Unity/Unity.app/C... Read more
Typos in Occlusion Culling documentation
There are several typos and grammar problems on this documentation page: Unity Manual > Graphics > Graphics Overview > Cameras Over... Read more
Texture Combiners command sections format messed up
Documentation/html/en/Manual/SL-SetTexture.html 1. Texture block command sections seem to have similar problems as syntax sections.... Read more
[WP8] Editor fails to connect to profiler of Windows Phone 8 application...
Editor fails to connect to profiler of Windows Phone 8 application at first attempts Steps to reproduce: 1. Open AngryBots project ... Read more
The "zoom" slider in the Sprite Editor does not work properly
The zoom slider does in fact change the zoom setting, BUT, the zoom value is of no practical use. The zoom slider on any reasonable ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph