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[UnityEngine.Mesh.SetArrayForChannel] NullReferenceExceptions when playi...
To reproduce:1. Open attached project2. Play scene3. Notice NullReferenceExceptions in console Regression from 5.4.0a4 (c877ead45aff... Read more
[WSA] Directory.CreateDirectory fails if path has all "/" slashes
Directory.CreateDirectory(Application.persistentDataPath + "/38"); causes an exception IOException: Could not find any part of the p... Read more
[entreprise support][ES][HLSLcc?] Bloom Effect does not work with GLES 3...
Bloom effect (and possibly some other image effects) does not work on some devices while using GLES 3.0 Read more
Crash when saving a changed scene
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open the "CoolZone" scene located in "Assets\Scenes"3. In "Assets\P... Read more
UI.Text BestFit does not work with japanese
Steps to reproduce:1. Create a UI Text object2. Set options in Inspector "BestFit: true" and "Horizontal Overflow: Wrap"3. Set text ... Read more
"UnityEditor not found" compiler error when building project
To reproduce:1. Open project2. Build to windowsNotice that the error "Assets/FirstPersonCharacter/Scripts/CrossPlatformInputInitiali... Read more
[Transform] transform.IsChildOf(transform) returns true
Currently returns true (by design in cpp code, the binding method name is IsChildOrSameTransform), the method should probably be ren... Read more
[Transform] transform.SetSiblingIndex(out of range) should throw an exce...
For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more
[Transform] transform.Find(null) should throw an exception
For consistency with the rest of the API transform.Find(null) should throw and exception. Currently it returns the transform itself.... Read more
All about bugs
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