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NetworkDiscovery broadcast data cannot be changed
With the NetworkDiscovery components, the broadcast data cannot be changed while the component is running. Read more
[Forward] Scene with no shadow casters/receivers has increase in vertice...
Steps to reproduce: 1. Open attached project "ForwardPath.zip"2. Open scene "repro"3. Make sure that camera has forward rendering pa... Read more
Duplicated baked lights placed in same position produce double lighting,...
How to reproduce:1. Open attached project "DoubleDirLight.zip" and scene "1"2. In Lighting Settings window, Generate Lighting3. In H... Read more
[WebGL] can't type EUR symbol with German keyboard layout into UI input ...
-e: see title. the € symbol is typed with AltGr+E but doesnt work in WebGL but in the editor. other symbols with the AltGR-kay combi... Read more
[WSA] Handheld class does not exist for WP8.1 or WSA platforms
Using handheld class in the script, it is impossible to build to WSA, WP81 platforms. Getting error in the console: "The name 'Handh... Read more
[iOS][XCode] Setting minimum iOS version to 9.0 sets XCode deployment ta...
1. Create new project2. Select iOS Minimum version 9.03. Build4. XCode will set deployment target to 4.0 Read more
Nullables of nested struct inside generic class cause internal error
Steps to reproduce: 1. Open attached project2. Open console3. Notice "* Assertion at ..\mono\metadata\class.c:1727, condition `class... Read more
[WebGL] repeat script errors running build from remote web server
-e: When running even very simple projects from files.unity3d they fail loading with various script errors. When running from file o... Read more
[Crunch][Textures] When changing multiple textures compression to "Crunc...
When selecting multiple textures that are set to "crunch" compression with different Compression Quality Amounts and making a change... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS