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1
votes
Fixed

[OSX] Broken wireframe anti-aliasing in the Editor on all non-transparen...

Graphics - General

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Nov 05, 2015

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Version/s:

The materials on our standard primitives gives a low-quality impression because the lines alias a lot. See picture https://gyazo.com... Read more

0
votes
Fixed

Sprite preview window shows ETC2 instead ETC1

2D

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Nov 05, 2015

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Version/s:

Sprite preview window shows ETC2 instead ETC1 when it's override with ETC1+alpha format. Read more

0
votes
By Design

Game object throws physics error message on Windows Store Apps

Physics

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Nov 05, 2015

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Version/s: 5.3.0b5

Reproduction steps: 1. Build & run the attached project to Windows Store Apps2. See exceptions are printed into the console: Att... Read more

0
votes
Won't Fix

[Editor][MassPlaceTrees] Inputting huge value to Number Of Trees field d...

Terrain

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Nov 05, 2015

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Version/s:

Steps to reproduce: 1. Open attached project and "test.unity" scene;2. Select Terrain gameobject in the Hierarchy view;3. Go to Insp... Read more

0
votes
Fixed

Win+D shortcut and MonoDevelop causes inspector window to resize

Window management

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Nov 05, 2015

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Version/s: 5.3.0b5

1. Create new project and add new C# script, make sure that layout is reset to Default2. Open said script in MonoDevelop and switch ... Read more

0
votes
Fixed

[SceneView] Transform gizmos position is inconsistent relatively to Terr...

Terrain

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Nov 05, 2015

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Version/s:

Steps to reproduce: 1. Open Unity;2. Open attached project and "test.unity" scene;3. Notice that in the scene there is Terrain gameo... Read more

41
votes
By Design

[Material] Render Queue value is not updated until shader is changed and...

Graphics - General

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Nov 05, 2015

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Version/s: 5.3.0b5

A materials render queue value is not updated when its shader is edited and saved, only after the material's shader has been changed... Read more

0
votes
Fixed

[fireEvents] Animation Events queue up, then fire all at once as soon as...

Animation

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Nov 05, 2015

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Version/s: 5.2.2p2

Reproduction steps:1. Open attached project.2. Open and play "Main" scene.3. Open console window.4. Click on the "Fire Events" check... Read more

0
votes
Fixed

Input.touchSupported always returns false on Windows

Input

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Nov 05, 2015

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Version/s: 5.2.2f1

On the Windows standalone player, Input.touchSupported always returns false even if the system supports touch input. It seems this p... Read more

0
votes
Fixed

[Editor] NullReferenceException is shown after double-clicking on Terrai...

Terrain

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Nov 05, 2015

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Version/s:

Steps to reproduce: 1. Open Unity;2. Create new project and scene;3. Add Terrain GameObject (GameObject -> 3DObject ->Terrain)... Read more

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