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[OSX] Broken wireframe anti-aliasing in the Editor on all non-transparen...
The materials on our standard primitives gives a low-quality impression because the lines alias a lot. See picture https://gyazo.com... Read more
Sprite preview window shows ETC2 instead ETC1
Sprite preview window shows ETC2 instead ETC1 when it's override with ETC1+alpha format. Read more
Game object throws physics error message on Windows Store Apps
Reproduction steps: 1. Build & run the attached project to Windows Store Apps2. See exceptions are printed into the console: Att... Read more
[Editor][MassPlaceTrees] Inputting huge value to Number Of Trees field d...
Steps to reproduce: 1. Open attached project and "test.unity" scene;2. Select Terrain gameobject in the Hierarchy view;3. Go to Insp... Read more
Win+D shortcut and MonoDevelop causes inspector window to resize
1. Create new project and add new C# script, make sure that layout is reset to Default2. Open said script in MonoDevelop and switch ... Read more
[SceneView] Transform gizmos position is inconsistent relatively to Terr...
Steps to reproduce: 1. Open Unity;2. Open attached project and "test.unity" scene;3. Notice that in the scene there is Terrain gameo... Read more
[Material] Render Queue value is not updated until shader is changed and...
A materials render queue value is not updated when its shader is edited and saved, only after the material's shader has been changed... Read more
[fireEvents] Animation Events queue up, then fire all at once as soon as...
Reproduction steps:1. Open attached project.2. Open and play "Main" scene.3. Open console window.4. Click on the "Fire Events" check... Read more
Input.touchSupported always returns false on Windows
On the Windows standalone player, Input.touchSupported always returns false even if the system supports touch input. It seems this p... Read more
[Editor] NullReferenceException is shown after double-clicking on Terrai...
Steps to reproduce: 1. Open Unity;2. Create new project and scene;3. Add Terrain GameObject (GameObject -> 3DObject ->Terrain)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS