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Application crashes on load if it was deployed through Build and Run
Application crashes on load if was deployed through Build and Run Steps to reproduce: 1. Open any project 2. Build and run. It will ... Read more
Enum field in a struct is serialized as an int field
To Reproduce: 1. Add a struct which has an enum field and is marked with [System.Serializable]) to a Monobehaviour. 2. Notice that... Read more
Build & Run for WP8.1 does not load native plugin
Build&Run for Phone 8.1 sdk fails to load native plugins. It throws an error that can be seen if using a development build. Deployi... Read more
Editor reports if arrays with generic element types that can cause crash...
Fix: Editor will not stop the build after such array is found Read more
Issues with broken prefab positions when instantiating
To reproduce this: 1. Open "BasicSceneRegular" scene 2. Hit play 3. Observe that the "MinigameScoreBoxTemp" is in the centre of t... Read more
Popup menu showed is misplaced if the object selection window is moved.
To Reproduce: 1. Click on any object picker field (flare on directional light for example). 2. Drag the the window to the middle o... Read more
[SelectionBase] attribute on parent GameObject does nothing when prefab ...
To reproduce: 1) Make two gameObjects and give them a child which you can click in sceneview easily, for example, Sphere 2) Make one... Read more
[TextMesh] Editor crashes when setting 1000 Font Size (Windows, 5.3)
Steps to reproduce: 1. Create new project 2. Add 3D Text game object to scene 3. Enter "1000" into "Font Size" field 4. Crashes insi... Read more
Adding a Layout Group component and then 'Undo'ing' removes the componen...
To reproduce this bug: 1. Open new project 2. Create 'Text' UI object 3. Duplicate it 4. Add 'Horizontal Layout Group' to the Canva... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Top left corner of the screen is unresponsive when the Editor recompiles
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field