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CanvasRenderer only renders the first 5 submeshes
How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Select the gameobject Canvas/Image4. Switch Inspector to Debug m... Read more
Validator for MenuItem does not work well on GameObject's context menu
How to reproduce: 1. Open attached project2. Click the Gameobject menu- Note the greyed out 'Test' option3. Right-click any gameobje... Read more
[UI] Area Light is missing the Range field in the inspector
How to reproduce: 1. Open any (new) project2. Create an Area light- Note that it's not possible to modify its range- Enabling the De... Read more
[Memory] Baking lightmaps with particular mesh causes Memory overuse and...
Repro steps:1) Open the project and scene Main2) Bake lighting (should be Auto)3) When baking is on stage of Atlassing 1/16 - notice... Read more
[Mesh] Script with overriden OnPopulateMesh() and UpdateMaterial() cause...
Repro steps:1) Open the project and scene Crash2) Select Canvas -> MultiImage3) Click checkbox to enable/disable MultiImage objec... Read more
[IL2CPP] Loaded prefab with Resources.Load() has missing components on iOS
1. Open attached project2. Build to iOS with IL2CPP3. Some component will return null value in console Note: no repro with mono and ... Read more
[IL2CPP] Build fails with link.xml
Build fails if link.xml is included in the Assets folder with those lines <assembly fullname="System.Web.Services"><type fu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked