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[Android][iOS]uGUI button is clicked upon onClick event even if a new sc...
Reproduction steps:1) Import users submitted project and build for android2) Click on upper button and then press down and hold the ... Read more
[OSX] Hang rendering with GL API, when using lineMaterial.SetPass(0)
How to reproduce: 1. Open attached project2. Go to Turbine Tools -> GUI - Test Gradient menu3. Open script BorderTestWindow.cs in... Read more
[HardwareInstancing][AssetBundles]Non-instanced draw calls are increased...
Steps to reproduce: 1. Open Unity;2. Open attached 'Instancing-Example' project and 'Main.unity' scene;3. Enter Play mode;4. Observe... Read more
Illegal windows characters for file names, used in Player Settings for "...
In "Player Settings" using "Product Name" with Windows not allowed characters in file name, like \ / : * ? " < > | can cause i... Read more
Audio Listener component is not draggable in the Inspector
To reproduce:1. Open attached project2. Open "Test" scene3. Select Main Camera in the Hierarchy4. In the Inspector try to drag the A... Read more
[CharacterController] Character controller doesn't get grounded even if ...
Steps to reproduce: 1. Open attached project "Grounded.zip"2. Open scene "repro"3. Run scene4. Open console and notice that it's bei... Read more
Project containing DLL files failed to compile with IL2CPP for WebGL
To reproduce:1. Open attached project2. Try to build for WebGL Actual result: build failed with errors in console: "ERROR root: comp... Read more
WebGL not listed as supported UNET platform
-e: UNET supports WebGL but the webpage and the editor dashboard don't list it -repro:--go to http://unity3d.com/services/multiplaye... Read more
[HardwareInstancing][MSE] Performance heavily drops when adding second s...
Steps to reproduce: 1. Open Unity;2. Open attached "Main.unity' scene;3. Enter Play mode;4. Observe the Rendering tab in the Profile... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument