Search Issue Tracker
Exception using SyncListStruct with no derived class
The class SyncListStruct<T> must be used with a derived class. When it used without a derived class, an exception happens at build t... Read more
[UNET] Multiple components sending commands prints InvokeCommand error
Reproduction steps: 1. Open attached project "UNET Bug" 2. Build the game with scene.unity included in the build 3. Launch the built... Read more
Canvas with render mode "Screen Space - Overlay" is not properly rendere...
How to reproduce: 1. Open a new project 2. Create a UI button - Note that its invisible in the Scene View - Still visible in the ... Read more
[Lightprobes] Lightprobes in 5.x do not match 4.x at all - backfacing li...
How to reproduce: 1. Open attached project 2. Open scene scene.unity - Scene contains a sphere and a light probe group surrounding... Read more
[OcclusionCulling] Scene filters are not applied, when "Occlusion cullin...
Steps to reproduce: 1. Open attached project; 2. Click on "Main Camera" GameObject; 3. In the Scene view mark "Occlusion culling" c... Read more
Windows Firefox crashes on trying to load standard assets scenes
-e: trying to load a build of all the standard asset scenes the browser crashes. works with a build of the same scenes with 5.0.2p2,... Read more
Cannot rename root folder after opening a file in another application
Steps to reproduce : - have nested structure like Folder1 -Folder2 --Folder3 - in Folder 3 save a scene and add an image - try... Read more
Mecanim animation with 1 frame playing out for more time than it should
How to reproduce: 1. Create a new Unity project 2. Add game object to a scene and create few animations for it 3. Create one animati... Read more
C# example of Mathf.Round missing comments
Repro steps: 1) open http://docs.unity3d.com/ScriptReference/Mathf.Round.html 2) check between two languages. Notice that C# does no... Read more
No compile error passing abstract class to network command
Defining a Command that takes an abstract class is not valid, but no compile error is generated. The user's code then fails at runtime. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP