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[AW] Next frame hotkey stops at increments of 1m3sec.
use the ">" hotkey to move forward in time, frame-by-frame.Notice that the next frame hotkey stops working at frame 1m3sec and al... Read more
Link to the corresponding shader is not shown when "Undefined Queue" err...
1. Open attached Unity project.2. Open the Console window.3. Right mouse click the "Assets" folder in the Project window and select ... Read more
[CacheServer] When entering a cache server's IP address, the connection ...
Steps to reproduce: 1. Set up a cache server on your machine2. Open new Unity project3. Go to Edit/Preferences/Cache Server4. Enable... Read more
[IL2CPP] Application crashes when Unity classes gets stripped
1. Open attached project2. Turn off Assets>AssetBundles>Simulation mode3. Turn on Assets>AssetBundles>Local AssetBundles... Read more
[Visualisation] Lit clustering crashes unity in ForwardShaderRenderLoop:...
To reproduce:1. Open attached project2. Open scene 13. Let GI bake4. Switch to Lit clustering5. Move around in scene view, try to mo... Read more
[tvOS] UnityEngine.Apple.TV is missing
Just open the attached project and observe this error: Assets/ControllerManager.cs(7,19): error CS0234: The type or namespace name `... Read more
[tvOS] Crash with Metal when using 'OptimizedBloom' and 'VignetteAndChro...
To Reproduce: 1. Build and run the attached project on an Apple TV (make sure to use Metal).2. Observe that it crashes with:"MTLRend... Read more
[Joint] Joint explodes if it's collider is activated when overlapping wi...
Steps to reproduce: 1. Open attached project2. Open scene "explodingphysics"3. Press Pause and then Play4. Now go through each frame... Read more
HideFlag.DontSave on single component causes Unity to crash
If HideFlag.DontSave is set on a component upon running the scene a second time Unity will crash. Repo Steps:1) Import the package2)... Read more
[Shadows] Moving pixels in shadows even though stable fit is used (no ca...
To reproduce:1. Open attached project2. Open testscene3. Choose "No cascades" and switch to Hard shadows4. Rotate camara around in s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used