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No sound under linux, FMOD instancing errors
-e: see title -repro --open angry bots and build for linux --run build --NOTICE no sound and errors being logged Read more
Memory allocation assert when opening Mass Place Trees window
Using the attached project: - Create a Terrain - In the Place Trees section of the Inspector, add a tree (from the Edit Trees... but... Read more
Objects are ordered in reverse when duplicated in groups.
To reproduce: 1. Create a new project 2. Create two game objects: Cube 1 and Cube 2 3. Select both and duplicate them 4. Note that t... Read more
Memory leak when doing grid slicing
- Import the attached UNET - LowLevel.jpg file - Set Tecture type to Sprite and Sprite Mode to Multiple - In the Sprite Editor selec... Read more
Duplicated children get weird transform values if their parent has speci...
Create a scene which has two spheres. Let Sphere1 be a child of a Sphere2. Apply rotation or scale to Sphere2. Duplicate Sphere1 - i... Read more
MissingComponentException when selecting animation
- Download and Import the package Animated Spider from the Asset Store (or use the attached project which already has that) - In Uni... Read more
cmd+D does not duplicate an array in the Inspector
To reproduce: 1. Open the project that I've attached 2. Open the _scene 3. Click on the only element in the scene view 4. Expand "So... Read more
Filter does not reset after selecting an object in a scene view
To reproduce: 1. Create a new project 2. In the scene view, add a cube and a cylinder 3. In the search field, type "cyl" 4. Select c... Read more
Static object won't bake
To reproduce: 1. Import wall_circular.ma 2. Create an object from the imported file 3. Set the object to static 4. open Lightmappin... Read more
Undo does not work in curve editor
To reproduce: 1. Create a new script 2. In the script add: public AnimationCurve velocityToRatio; 3. Attach the script somewhere 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Unstable lighting when additional light sources are added in Shader Graph nodes