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0
votes
Fixed

[AW] Next frame hotkey stops at increments of 1m3sec.

Animation Window

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Nov 11, 2015

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Version/s:

use the ">" hotkey to move forward in time, frame-by-frame.Notice that the next frame hotkey stops working at frame 1m3sec and al... Read more

0
votes
Fixed

Link to the corresponding shader is not shown when "Undefined Queue" err...

Shaders

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Nov 11, 2015

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Version/s: 5.3.0b6

1. Open attached Unity project.2. Open the Console window.3. Right mouse click the "Assets" folder in the Project window and select ... Read more

0
votes
Fixed

[CacheServer] When entering a cache server's IP address, the connection ...

Version Control

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Nov 11, 2015

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Version/s: 5.3.0b6

Steps to reproduce: 1. Set up a cache server on your machine2. Open new Unity project3. Go to Edit/Preferences/Cache Server4. Enable... Read more

0
votes
Postponed

[IL2CPP] Application crashes when Unity classes gets stripped

IL2CPP

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Nov 11, 2015

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Version/s: 5.2.2p3

1. Open attached project2. Turn off Assets>AssetBundles>Simulation mode3. Turn on Assets>AssetBundles>Local AssetBundles... Read more

0
votes
Duplicate

[Visualisation] Lit clustering crashes unity in ForwardShaderRenderLoop:...

Global Illumination

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Nov 11, 2015

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Version/s: 5.3.0b6

To reproduce:1. Open attached project2. Open scene 13. Let GI bake4. Switch to Lit clustering5. Move around in scene view, try to mo... Read more

0
votes
Fixed

[tvOS] UnityEngine.Apple.TV is missing

iOS

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Nov 11, 2015

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Version/s: 5.4.0a2

Just open the attached project and observe this error: Assets/ControllerManager.cs(7,19): error CS0234: The type or namespace name `... Read more

0
votes
Fixed

[tvOS] Crash with Metal when using 'OptimizedBloom' and 'VignetteAndChro...

tvOS

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Nov 11, 2015

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Version/s: 5.4.0a2

To Reproduce: 1. Build and run the attached project on an Apple TV (make sure to use Metal).2. Observe that it crashes with:"MTLRend... Read more

0
votes
By Design

[Joint] Joint explodes if it's collider is activated when overlapping wi...

Physics

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Nov 11, 2015

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Version/s: 5.3.0f1

Steps to reproduce: 1. Open attached project2. Open scene "explodingphysics"3. Press Pause and then Play4. Now go through each frame... Read more

0
votes
Fixed

HideFlag.DontSave on single component causes Unity to crash

Editor - Other

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Nov 11, 2015

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Version/s:

If HideFlag.DontSave is set on a component upon running the scene a second time Unity will crash. Repo Steps:1) Import the package2)... Read more

0
votes
Fixed

[Shadows] Moving pixels in shadows even though stable fit is used (no ca...

Shadows/Lights

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Nov 11, 2015

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Version/s: 5.3.0b6

To reproduce:1. Open attached project2. Open testscene3. Choose "No cascades" and switch to Hard shadows4. Rotate camara around in s... Read more