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[OSX] Download assistant requires Unity installer for components that ar...
0. Make sure you don't have Unity installed in ../Applications/Unity/Unity.app1. Run 5.4.0a5 DA.2. Proceed to Components stage.3. Se... Read more
[UI][Retina] Brush icons are very small in Terrain component
Steps to reproduce: 1. Open Unity on Mac Book Pro with Retina display;2. Create new project;3. Add Terrain gameobject (GameObject -&... Read more
[Canvas]Child game objects of nested canvas are not visible
Reproduction steps:1. Open attached project.2. Open and play "Assets > CodeStage > AdvancedFPSCounter > Examples > Examp... Read more
[Physics2D] CapsuleCollider2D component missing button to Edit Collider
The new CapsuleCollider2D component does not have a button in the inspector to allow for editing the collider - create a sprite obje... Read more
changes to defined symbol list field (UI) are not detected in some scena...
Reproduction steps:1. Open attached "PostProcessBug" Unity project.2. Open "Edit > Project Settings > Player"3. Notice, that "... Read more
[SceneManagement] Unity crashes due to error in SceneManager:UnloadScene...
Steps to reproduce: 1. Open attached project "751480.zip"2. Open scene "NeighborStream"3. Enter play mode4. Hold down "W" key to mov... Read more
[Substance] Triplanar mapping causing pixelation in Unity
Steps to reproduce:1) open users attached project2) scene 'Torus'- there are two models, one with triplanar node and another one wit... Read more
[OSX] Crash in SubstanceImporter::GenerateAssetData when importing assets
To reproduce:1. Open attached project2. Editor crashes Reproducible with 5.4.0a4, 5.3.0f4, 5.2.3p2Regression from 5.1.4f1 Only repod... Read more
[Windows][MT] Unity crashes after mass placing SpeedTrees on terrain
Steps to reproduce: 1. Open Unity;2. Open attached 'massplacetreesbug.unity' package;3. Open 'test.unity' scene;4. Select Terrain ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS