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[Editor]Layout rebuild loop error when resizing game view
Repro steps:1) Open users project, go to "main" scene.2) Try changing game window size.3) Notice errors in the console. "Trying to a... Read more
[DX12][Editor] Moving or clicking in the inspector causes the preview ca...
Other issues consist of lighting flickering in scene window. Steps to repro: Open unity with DirectX 12 enabled (-allow-d3d12)Open p... Read more
[MacOS] Crash in SubstanceImporter_CUSTOM_SetMaterialInformation when ge...
Steps to reproduce: 1. Open the attached project on a Mac2. Select the 'Grass' substance located in Assets/Textures/Environment3. In... Read more
[iOS] Launch Screen not shown on iPod Touch (5th Gen)
iPod touch 5th gen not showing the launch screen. It works only with legacy launch images. To repro:1: Open attached project2: See i... Read more
[UI] Canvas elements are not visible after importing project
Steps to reproduce: 1) open the project2) scene 'Menu3D'3) observe scene (behavior both on scene and game view) Expected behavior: m... Read more
Cloth defies gravity at small timeScale value
Steps to reproduce:1. Download and open attached project "Net Test.zip"2. Open and play scene "Test"3. Press "M" on keyboard to chan... Read more
Setting rigidbody.inertiaTensor to itself changes rigidbody behaviour
To reproduce:1. Open the project2. Open the scene "Demo C#"2. Drive the car around a bit3. Notice that it behaves as expected (doesn... Read more
LoadLevel does not work with unsaved scenes
Steps to reproduce:1) open attached project2) create new scene3) attach the 'NewBehaviorScript' to any of the GameObjects4) press pl... Read more
[Mouse] Cursor disappears when locked though Cursor.visible is set to true
To reproduce:1. Open attached project2. Open "Test" scene3. Play the scene4. Click "L" keyboard button to lock the cursor Actual beh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS