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[ParticleSystem] Particles disappear when rendered with mesh and some ar...
Steps to reproduce: 1. Download and import attached project. "repro-case_753530-MeshParticles.zip"2. Open scene: TestScene3. Press p... Read more
[UI] Images and static texts glitch on 5.3
From Unity 5.3 projects that have a lot of UI elements start to flicker. Mostly on Android but also happens in editor. Read more
Unity crashes at the Home screen when Lavasoft Web Companion is installed
Lavasoft Web Companion inteferes with the embedded browser library used to display various parts of the Unity Editor UI, causing a c... Read more
[GL] Scene loaded from asset bundle looses skybox and shaders
How to reproduce:1. Open the attached project2. Open "Stage01" scene and observe how it looks3. Build AssetBundle "Export/Assetbundl... Read more
[ProjectView] Left Arrow select an item above instead of parent directory
To reproduce the issue follow the steps:1. create a new project2. Open a folder in the project view3. Make sure there are a few fold... Read more
Crash when failing to unload all MonoScriptCaches
Steps to reproduce: 1. Open attached project2. In project browser, navigate to "Assets/Resources" folder3. Select "MySO" assets and ... Read more
Assertion when loading an object that re-entrantly loads itself
Steps to reproduce: 1. Open attached project2. In project browser, navigate to "Assets/Resources" folder3. Select "MySO" assets4. No... Read more
[AW] Zoom not updating in Curves view
When switching from one clip to another in the AW, the zoom is updated to fit the length of the clip in the Dopesheet, but not in th... Read more
[AW] Entering 1 in Edit Key Time options returns 0
Entering a numerical value of 1 for time in the Edit Key options, it returns a value of 0. Once in this state (and the key moved to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS