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Graph Toolkit MiniMap overlay displays “NaN” Zoom value when opened
Reproduction steps:1. Create a new project2. Drag and drop the attached “MySimpleGraph.cs” file to the Assets folder3. Create > G... Read more
Tier Settings window UI elements shift/migrate when docked and resized
Steps to reproduce: Create a project Go to "Edit -> Project Settings ->Graphics" Find the "Tier Settings" section in the "Grap... Read more
Shadow not rendering from some angles when using a specific fbx file
How to reproduce:1. Open the attached project “IN-137620”2. Open the “SampleScene”3. In the Scene view go to the orange roof4. Obser... Read more
[Linux] Scrub cursor does not appear on numeric labels in the Grid and S...
Steps to reproduce: Create a new project using Universal 3D template In Scene View open the Grid and Snap Settings from the Grid Ove... Read more
[Linux] "EndLayoutGroup: BeginLayoutGroup must be called first." error w...
Steps to reproduce: Create a new project using Universal 3D template Import the attached "model.fbx" and select it in Project window... Read more
“IndexOutOfRangeException” error thrown in the Console when undoing Cube...
Steps to reproduce:1. Create new Unity project2. Open Package Manager window and install Entities package3. Open Entities Hierarchy ... Read more
“Graph Processing Pending” pop-up text is not visible in Graph Toolkit w...
Reproduction steps:1. Create a new project and make sure Editor Theme is set to Light (Edit > Preferences… > General > Edit... Read more
[Linux] Multiple "Add a graph node" windows can be opened in Graph Toolk...
Steps to reproduce: Create a new project using Universal 3D template Import the attached "MySimpleGraph.cs" into the Project Go to A... Read more
GameObject becomes gray when using HDRP and STP together on macOS
Steps to reproduce:1. Open provided project “IN-135909”2. Enter Play mode3. Click toggle “STP Enabled” to enable STP4. Observe the G... Read more
“ArgumentException: Invalid double parameter.” error is thrown when Infi...
Steps to reproduce: Create a new Unity project using the Universal 3D template Navigate to Edit > Project Settings > Time Type... Read more
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