Search Issue Tracker
[iOS] Arial Thai fonts don't work
To Reproduce: 1. Run the attached scene on iOS. 2. Observe that Thai font's are not rendered. Read more
TerrainCollider doesn't detect collision with CapsuleCollider on time an...
Steps to reproduce: 1. Open attached project 2. Open scene "Assets/Test" 3. Double click on "Capsules" game object to focus on it 4... Read more
RaycastHit returns the wrong triangle index in Unity 5
Steps to reproduce: 1. Open attached project's "TriangleBug" scene with 4.6 version of Unity. 2. Enter play mode. (have both scene a... Read more
[Rect] Rect constructor argument names are confusing
I'm writing about rect class realization I believe rect constructor argument names are confusing and should be changed. So this how ... Read more
Partial Constraints make rigidbodies move in high gravity
Steps to reproduce: 1. Open attached project's scene "test". 2. Enter play mode. 3. Add any constraint to the top one cube. (or pres... Read more
Regression: Errors on upgrading project "File ProjectSettings/ProjectSet...
Regression: Errors on upgrading project "File ProjectSettings/ProjectSettings.asset couldn't be written" when you opening this proj... Read more
[LOD] Some trees are stretched out when moving towards them in the scene...
Steps to reproduce: 1. Open the attached project 2. Open the scene in _Scenes folder 3. Focus the terrain by double clicking on the... Read more
doNotCaptureKeyboard not working in WebGL
1. What happened WebGL project build with Unity 5.1.0f2 with HTML content which require keyboard input is no longer working. In earl... Read more
Crash importing assets (regenerating prefabs)
To reproduce: 1. Open attached project 2. Click Yes/Regenerate Prefab buttons 3. Editor will crash at some point Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned