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Transform component is duplicated as a child object of the prefab after ...
Reproduced with: Unity Version 4.3.4f1 (e444f76e01cd) Unity Version 4.5.0f6 (fd4616464986) Resolution: The problem is caused by the... Read more
The old name is still visible while renaming a GameObject in the hierarchy
This is only reproducible with Unity free. Reproduced with: Unity Version 4.5.0f6 (fd4616464986) Read more
Unity hangs when Generating Lightmap UV's for an fbx
Steps to reproduce : - import the project attached - select the .fbx - in the Model tab check "Generating Lightmap UV's" - press Ap... Read more
GM99 fix: plugin crash on enabling fullscreen
-e: when trying to switch to fullscreen in battlestar game the plugin crashes -tested and repro: win7 ff & chrome -repro: --instal... Read more
Deleting animator controller crashes Unity
Deleting animator controller crashes Unity 1. Create animation controller and two blend trees 2. Select non-default blend tree 3. D... Read more
animation preview is choppy
-e: see title, used to very smooth -repro: --open attached project --select the Adam@Idle --switch to the animation preview window ... Read more
"Smart quotes" are being used in the documentation examples
To reproduce: 1. Open up http://docs.unity3d.com/Manual/Preferences.html 2. Notice that in the script editor args examples smart quo... Read more
Switching platform while in play mode throws InvalidOperationException
To reproduce: 1. Create a new empty project 2. Enter play mode 3. Switch the platform 4. Notice the exception in the console Read more
2D physics interpolation isn't working reliably
-repro: In Unity 4.5, enabling interpolation of a 2D rigid body will cause incorrect behaviour (loss of velocity/pausing) if the obj... Read more
Crash while opening scene
- Open Level 0 in the attached project - Open Level 1 - Open Level 0 again Unity crashes due to some memory allocation issues and c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device