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When 'Text' UI object is deleted and Input Field disabled, tons of Input...
To reproduce this bug: 1. Create a new project 2. Create input field 3. Create 'Text' which is a child of the input field 4. Disabl... Read more
Input Field with Name Validation is reversed on Windows Phone 8
If an input fields Validation is set to Name on a Windows Phone device, the text entered is added to the front of the string and the... Read more
Help Tip for "Update Mode" in Animator componenet is ";"
Help Tip for "Update Mode" in Animator component is ";" 2) How can we reproduce it using the example you attached 1 Create new proj... Read more
LoD bias set to force the use of the lowest LoD doesn't work
To reproduce: 1. Open attached project 2. Open shadows_LOD_test scene 3. Press play 4. In code, the LoD bias is set to force the u... Read more
Event.current.delta.y of EventType.MouseDrag has contradicting data
Steps to reproduce: 1. Download attached project 2. Build and run it on WP8 or WP8.1 device 3. Swipe screen vertically 4. Check log ... Read more
Calling anything from renderer.material on a prefab breaks the prefab ma...
Setting Material.shader (or anything else) on a prefab during runtime causes the prefab to get changed after leaving play mode. Duri... Read more
Hinge and Configurable Joints looks broken compared to 4.x versions
To reproduce: 1. Open attached project 2. Open ropeProblems scene 3. Press play 4. Notice that Configurable and Hinge Joints looks b... Read more
Time.deltaTime is 0 on the first frame in Unity 5
Steps to repro: a. Open Test Scene and press Play. b. Notice that the Test script outputs Time.deltaTime on the first Update... Read more
[ScriptAPI] OnParticleCollision does not work with ParticleSystem.Simulate
To reproduce this bug: 1. Open the attached project 2. Open 'PatricleSystemCollisionMessages' scene 3. It has a particle system whi... Read more
ImGUI Buttons break on iOS 8 when screen orientation is set through 'Scr...
To Reproudce: 1. Build the attached project to an iOS 8 device. 2. Notice that the "Left/Right" Buttons both react to touches, cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow