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[TreeCreator][LOD][PlaceTrees] Trees created in tree creator and same tr...
Steps to repro: 1. Open Unity;2. Open attached project and ’test.unity' scene;3. Notice that there are 2 same tree creator prefabs o... Read more
[Lighting] Objects populated on terrain are getting lit when light inten...
Steps to repro: 1. Open Unity;2. Open attached 'LitObjectsTerrainUnity.unitypackage' package;3. Open 'test.unity' scene;4. Set the c... Read more
[Material] Unable to attach terrain material by dragging it on Terrain g...
Steps to repro: 1. Open Unity;2. Open attached project and 'test.unity' scene;3. Drag 'New Material' material (having terrain shader... Read more
Errors when building for Windows Store with Universal 10 SDK when splash...
To reproduce:1. Open attached project2. Go to File -> Build Settings3. Select Universal 10 SDK4. Click Build and Run Actual resul... Read more
[WP8.1] Have to delete build folder before building again to get new cha...
To reproduce:1. Open attached project2. Go to Edit -> Project settings -> Player3. Set Default Cursor to cursor.png4. Build it... Read more
[AssetBundle] There is no ability to preview audio assets from Editor
If user searched for audioclips in Project window, he is not able to preview them. 2. How we can reproduce it using the example you ... Read more
5.4b5 Internal: RenderNodeQueue::AllocateSpaceForNodesshould error
Steps to reproduce: 1. Download and import attached project.2. Open scene: GameScene.3. Play in editor.4. Create host.5. Inspect the... Read more
5.4b5 Crash on DrawUtil::CleanupDrawMeshRawFromNodeQueue when selecting ...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Uncollapse game object: House4. Select random obj... Read more
[GI] Skybox ambient and reflections are gone after loading a scene
Steps to reproduce: 1. Download and import attached project. (case_767748-CellStage - REPRO.zip)2. Open scene lobby.3. Play.4. Press... Read more
UI Buttons: No callback for Animator.SetFloat, SetBool or SetInt
When trying to attach a callback to a UI button, Animator.SetTrigger is exposed, but not SetBool, SetFloat or SetInt. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code