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10
votes
Fixed

[MobileRendering] UI rendering broken when certain materials and a plugi...

Mobile Rendering

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May 22, 2015

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Version/s: 5.0.2f1

To Reproduce: 1. Deploy the attached project 'Unity5_0.zip' to and Android or an iOS device. 2. Observe that the two UI buttons are... Read more

1
votes
Fixed

Input Field instances are merged in OnValueChange method call

UI

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May 22, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Open scene Test.unity - Scene contains two Input Fields and a script which outputs t... Read more

41
votes
Fixed

[ContinuousCollisionDetection] If multiple collisions happen in one upda...

Physics2D

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May 22, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Open attached project 2. Open scene "sc_gameplay" 3. Notice that "pr_ball" has "Collision detection" set to ... Read more

0
votes
Fixed

UI not rendered on Android and iOS if native rendering event is issued i...

Mobile Rendering

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May 22, 2015

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Version/s: 5.1.0f2

How to reproduce: 1. Open attached project 2. Open scene NativeRendering.unity 3. Build to iOS and run - Notice that UI is not ren... Read more

0
votes
Fixed

[UNET] Memory continuously builds up with uNet server simply activated

Networking

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May 22, 2015

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Version/s: 5.1.0f1

Repro steps: 1) Open the project and scene Main 2) Open script Main.cs and change the IP in server.uStart() function to 127.0.0.1 3... Read more

0
votes
Fixed

NetworkReader.ReadNetworkIdentity assumes it is on client

Networking

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May 22, 2015

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Version/s:

The function NetworkReader.ReadNetworkIdentity assumes it is on client, so it uses ClientScene.FindLocalObject(). If it is on a dedi... Read more

9
votes
Fixed

FMOD::Sound instance for resource error

Audio

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May 22, 2015

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Version/s: 5.1.0f2

To reproduce: 1. Open GLTest.zip project 2. Open GameLoader scene 3. Run custom builder in top of Editor menu. Build->Game build an... Read more

6
votes
Fixed

[iOS] Append doesn't work with ILL2CP projects

iOS

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May 22, 2015

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Version/s: 4.6.5p2

To Reproduce: 1. Build an empty IL2CPP project. 2. Build on top of the same project with Append: build fails with "Error building... Read more

0
votes
By Design

[Shader] Material that were loaded with AssetBundle, have their SubShade...

Asset Loading

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May 22, 2015

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Version/s: 5.1.0f1

For some reason Materials loaded by Asset Bundle are not fully working, their subshaders are skipped. 1. Open project (Attached by ... Read more

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