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[VR] Water reflections are offset using Split-screen VR mode
Water reflections do not appear in the correct positions compared to the reflected objects when using Split-screen mode. This proble... Read more
[Android] Simple scene crashes on MiPad
Simple scene with few sprites crashes on Xiaomi Mi Pad Read more
Player Size Statistics output is not available in Editor log since 5.3 v...
After building asset bundles Editor log should show *Player size statistics* like in this example page:http://docs.unity3d.com/Manua... Read more
Wrong default value for array elements added in inspector
When increasing the size of an array (of class) in the inspector, the constructor for the array member is called, but then the value... Read more
Mac player crashes when using the Capture Display Mac Fullscreen Mode
How to reproduce: 1. Open a new project2. Go to the Player Settings3. Under the Resolution and Presentation section, find the Mac Fu... Read more
[ComputeShader] Writing into RenderTexture wont read in a vertex shader
Steps to reproduce: 1. Open attached project "768938.zip"2. Open scene "demo"3. Run scene4. In hierarchy, select "Plane" and notice ... Read more
[UWP][WSA] Locking/unlocking screen causes application ignore mouse inpu...
When UWP or WSA application is running, locking and unlocking screen causes application ignore mouse input. Enabling Independent Inp... Read more
[Android] RenderTexture's depth format renders whole screen black/broken...
To reproduce:1) Open attached project2) Build and run on non-Tegra device3) See either black screen or brokenly rendered one (attach... Read more
[Android]Some Android devices crash when forcing a NullReferenceExceptio...
To reproduce:1) Open attached project2) Build and run on device3) Tap "Force Exception". It forces a NullReferenceException but noth... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument