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[WebGL] repeat script errors running build from remote web server
-e: When running even very simple projects from files.unity3d they fail loading with various script errors. When running from file o... Read more
[Crunch][Textures] When changing multiple textures compression to "Crunc...
When selecting multiple textures that are set to "crunch" compression with different Compression Quality Amounts and making a change... Read more
[Texture2D] Generating texture with MipMaps through script causes crash
Repro steps:1) Create a new project2) Attach my test.cs script to any object3) Play and notice the crash N.B. Line 51: If you change... Read more
[Handles] [ExecuteInEditMode] The PositionHandle becomes too sensitive i...
To reproduce the issue follow the steps:1. Open "Repro" project2. Open "1.unity" scene3. Ensure the Tool handle uses local orientati... Read more
When using multiple scenes the console is spammed with errors
To reproduce:1. Open the project2. Open both scenes at the same time3. Press "play"4. Press stop. Observe that the console will get ... Read more
Accessing relative properties on array elements that are out of bounds c...
Steps to reproduce: 1. Open attached project2. Select "1 Element A" in project tab3. Press and hold shift4. Press right arrow key so... Read more
[IL2CPP] Application crashes when FlareLayer class gets stripped
1. Open attached project2. Build to iOS with IL2CPP3. Add in info.plist new string with name "FacebookAppID" and enter this string: ... Read more
[graphics] MaterialPropertyBlock.SetTexture doesn't set _TexelSize or _H...
Textures set in MaterialPropertyBlock do not setup corresponding {name}_TexelSize and {name}_HDR shader properties. Read more
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