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[iOS][Metal] Custom shader compilation fails when using Metal graphics A...
Steps to reproduce: 1. Open the attached project2. Set the graphics API for iOS to 'Metal' (should be set by default)3. Build for iO... Read more
[iOS] WWW doesn't work with a link that redirects to another link on iOS
Steps to reproduce: 1. Open attached project (redirectLinkTest.zip)2. Build for iOS3. Build the Xcode project and run on iOS device ... Read more
Custom Spotlight Cookies don't show up when spotlights are set to Baked
How to reproduce: 1. Open attached project2. Open scene spot_test.unity3. Open the Lighting window4. Bake the lighting for the scene... Read more
[iOS][Metal] Significant performance degradation in 5.4 with some custom...
To Reproduce: 1. Build the attached project (761024_SimpleReproProject.zip) on Unity 5.4, 5.3 & 5.1.2. Observe that 'Fishlabs/Gr... Read more
Particle System initial module properties cannot be animated
Reproduction steps:1. Open attached project2. Open and play the "Scene" scene3. Notice that all particles are the same size (check "... Read more
[Profiler] Parent processes show wrong Time if it's a bigger number
Repro steps:1)Launch the attached project2)Open the profiler3)Click "Profile Editor"4) Choose the menu item "Test / Bug". This will ... Read more
Rotation values are jumping randomly when changing them in play mode
Steps to reproduce: 1. Create new or import attached project.2. Select any game object (cube or camera).3. Press play.4. Set rotatio... Read more
Mixer reverb effects are getting cut off early
An audio source that goes through a mixer reverb effect gets cut off prematurely. Reproduction Steps:1. Build & Run the attached... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS