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AddListener and RemoveListener generate a lot of garbage
How to reproduce: 1. Open attached project 2. Attach script Test.cs to any game object - The script simply creates and removes lis... Read more
Object.FindObjectOfType finds all objects of type and returns the first ...
How to reproduce: 1. Open attached project 2. Attach script Test.cs to any gameobject - The script simply attempts to find an obje... Read more
Debug.Assert has no default message
New Debug method Debug.Assert doesn't print out any default message to console if the message is not provided. 1. Open scene. 2. Ad... Read more
465f1: UI issues with Battlestar Galactica
-e: when running the game with 4.6.5f1 runtime some UI elememts are missing text -repro: --login at http://eu3.battlestar-galactica... Read more
NetworkTransform can corrupt SyncVars
NetworkTransform component can corrupt the values of SyncVars on other scripts on the object. Only happens if components are "belo... Read more
Transition blend handles should not be inversable
Transition blend handles should not be inversable 1. What happened When manipulating the transition blend handles (blue start/end h... Read more
Windows installer does not update the remaining space
Steps to reproduce : - start the installer - navigate to the location window - delete some 1+gb files on the drive and notice the r... Read more
[Freeze][Editor] Building Reflection Probes for iOS freezes Unity (Unity...
To reproduce: 1) Download and open project (or just get Unity Labs from asset store) 2) Switch platform to iOS 3) Try building light... Read more
[Shaders][GLES2.0] Realtime Lightmaps are black (Asus K01A - PowerVR SGX...
The shaders for realtime lightmaps are not compiling correctly in PowerVR SGX 544MP GPU. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list