Search Issue Tracker
Transition destination context menu is inconsistent
Transition destination context menu is inconsistent Repro: See the attached video. Depending on the structure of the destination s... Read more
[HingeJoint2D] Reference angles calculated differently when connecting 2...
To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. Example on top: connected in the editor before runtime ... Read more
[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in wor...
To reproduce this issue: - Open the attached project - Load the scene "test" - Play - Rotate the object in scene view(not too fast ... Read more
Camera.onPreCull misses usage example
Camera.onPreCull from scripting reference misses usage example. Expected: some example that will help users understand the purpose a... Read more
Animation Window gives 400 errors NullReferenceException
Animation Window gives 400 errors NullReferenceException 2) How can we reproduce it using the example you attached 1 Create new pro... Read more
[iOS] iPhone 3.5 splash screen loaded on iPhone 6+
To Reproduce: 1. Open & build the attached project to an iPhone 6+. 2. Notice that initially the correct Splash Image is shown, bu... Read more
[Shadows] Directional light shadows don't work in game view on Unity Fre...
Steps to reproduce: Important: Only reproducible Unity Free ("-force-free)" or with non-Pro mobile addons (when switched to that pl... Read more
No Audio in Webplayer
-e: no audio is played at all -repro: --open project or make new one --open scene/add audio to scene --build&run webplayer --NOTICE... Read more
SetPixels doesn't work with Texture2D.RGBAFloat format
5.0 added new floating point texture2d formats (great!) But they are a bit useless since you can't actually fill texture with data (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions