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Calling method Graphics.SetRandomWriteTarget(int, ComputeBuffer) with hi...
Using method with big UAVs values results in unity crash Graphics.SetRandomWriteTarget(int, ComputeBuffer).StackTrace is not produce... Read more
[UI] Dropdown throws MissingReferenceExceptions of object "Image"
Steps to reproduce: 1. Download and import attached project. (rerpo_DropdownScrollview2.zip)2. Open scen: main.3. Play.4. Select any... Read more
[2D] Error message appears when clicking Slice button in Editor (GetLoca...
Error message appears when clicking Slice button in Editor (GetLocalized String is not allowed to be called) - add a sprite to the p... Read more
Resources.Load returns null when loading same game object in another sce...
Steps to reproduce: 1. Open attached project2. Open Build settings3. Build for windows standalone with Developement build and Script... Read more
[DirectionalSpecular][PrecomputedRealtime] Objects are overexposed if Pr...
Steps to reproduce: 1. Open attached project "766533.zip" using 5.4.0b42. Build lights3. Notice that objects are overexposed - "b4.p... Read more
Point light shines unevenly at some directions when at high range
To reproduce:1. Open project "766498 repro.zip"2. Open the scene "Game"3. Zoom out so the whole plane is visible4. Observe that the ... Read more
Editor crashes in _PluginImporter::GenerateAssetData_ when dragging a ...
Reproduction steps:1. Open the attached project2. Drag and drop "Word" Prefab into Hierarchy-Crash Regression started: 5.3.0f4 Repro... Read more
[WebGL] GUISkin corrupts UI elements in build
Repro steps:1) Open the project and Flying.scene2) Play it on Editor and notice how it looks3) Build and Run it on WebGL4) Notice in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS