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Changing the name of a single-sprite asset in the Project view breaks In...
To reproduce: 1. Open attached project 2. Open test scene 3. Select and rename arrow1 asset in project tab 4. Notice that the UI Im... Read more
When trying to take a memory sample of the game when it is running, the ...
When trying to take a memory sample of an android build, if the memory takes a lot of space, the game will crash Read more
InputField with maximum number of characters doesn't accept 'replacement...
Steps to repro: 1. Play the Untitled scene. 2. Type "12". Select all characters, and then type "3". The input field shows "3". 3... Read more
InputField.onValidateInput event called twice after every edit
To Reproduce: 1. To Reproduce open & run the attached project. 2. Type a single character into the input field, observe that onVal... Read more
Unity doesn't automatically recompile scripts after canceling a quit
To Reproduce: 1. Create a new script. 2. Delete/Change any object in the scene, click CMD/CTRL+Q and then Cancel in the 'Do you wa... Read more
Documentation error in Scripting Reference's Coroutine page
http://docs.unity3d.com/ScriptReference/Coroutine.html The example code given in scripting reference is wrong. Coroutines cannot be ... Read more
After adding new tree to the project - unable to close Unity
After adding new tree to the project - unable to close Unity 2) How can we reproduce it using the example you attached Regression (... Read more
Collider rotation broken when parent's scale is negative & sprit has a r...
To Reproduce: 1. Import the attached package. 2. Try rotating 'checkmark2' (the child) using the rotate tool. 3. Observe that the... Read more
Camera's "Clear Flags" option "Don't clear" and "Depth only" renders dif...
Camera's "Clear Flags" options "Don't clear"/"Depth only" renders differently on editor and win standalone. Reproducible on 4.3.4, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes