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Custom cursor set in Player Settings overrides the default OSX cursor wh...
To Reproduce: 1. Load the attached project in OSX. 2. Notice that for a short while, while loading, the mouse cursor is changed to ... Read more
The grid in 3d space is visible through the UI text and Canvas
To reproduce: 1. Create new project 2. Create UI Text game object 3. Zoom in Text game object 4. Notice that grid is visible throug... Read more
Implicit byte to int conversion doesn't work as expected in webGl
For example: byte c1 = 1; int c3 = c1 << 8, // c3 = 256 in Editor, but is 0 in WebGL build int c4 = 1 << 8; // c4 = 256 bot... Read more
Vertical text is blurry. (example: Rect Transform anchor presets)
1. Open the attached project 2. Open "testscene" scene (it has Canvas and Button) 3. Select Button in Hierarchy 4. Look at Inspector... Read more
There is scenes in Build Settings that do not exist in project
To reproduce: 1. Open attached project 2. Open build settings 3. Notice that there is bunch of scenes that don't exist in project Read more
Inspector doesn't immeadiately reflect changes in arrays when an element...
To reproduce: 1) Create new project 2) Create script which would have a public array, like this: (C# example) using UnityEngine; pu... Read more
Finishing WebGL build freezes Editor to death
a) When building a default project(Main Camera and Light, no assets) for WebGL, it takes more than few mins, mostly getting stuck at... Read more
Sprite Packer crashes when packing modified (dithered and compressed) sp...
To reproduce: 1. Open attached project 2. Open Textures folder 3. Make sure that 'Override for Standalone' option is toggled off on... Read more
If animation is played before activating inactive game object it will ne...
To reproduce: 1. Open attached project 2. Open AnimationBugTest scene 3. Press play 4. Press Set Inactive 5. Press Play Idle 6. Pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes