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[Android]Unity throws a build time dex exception
STR:1. Open attached project2. Build for android-"Unable to convert classes into dex format" error appears Expected result: Unity sh... Read more
[UI] Rich Text will result in graphical corruption
Title: Changing the text with Rich Text will result in Graphical Corruption Steps to Reproduce:1. open the project attached.2. Set i... Read more
Mesh data in asset bundle gets corrupted
Steps to reproduce: 1. Open attached project2. Open scene "BuildAssetBundleFromHere"3. Notice that mesh isn't deformed4. Open Asset ... Read more
[Oculus] Oculus Utilities + Unity 5.3 grabs wrong initial pose
Regresses from 5.3.1p2 to 5.3.1p3 1) download the project2) connect dk2 and ensure VR mode is enabled3) build the project for standa... Read more
Reflections are different between DX 11 feature level 11.0 and 9.1
The original bug was on Windows Phone 10, but it can be reproduced with Windows Standalone. Whenever app is launched on Windows Phon... Read more
[Crunch] Applying PackTextures() to a crunched texture crashes in standa...
Steps to reproduce: 1. Open attached project2. Build and run itBuild crashes Note: Editor works fine Not reproducible: 5.2.4p1Reprod... Read more
[GammaSpace][Build] LoadLevel with skybox ambient source increases brigh...
Repro steps:1) Open the project2) Build lighting for scene 012) Build and run the scene3) Notice the brightness before pressing anyt... Read more
[WebGL] Builtin Anti-Aliasing does not work in scenes with Image Effects
-e: Any Image Effect will disable Anti-Aliasing on WebGL -repro:--build and run test.scene from attached project--the image will be ... Read more
Using Graphics.Blit with material to RenderTexture freezes image
Steps to reproduce:1) open users attached project2) play 'scene'3) select 'MainCamera' from hierarchy4) Change 'OffScreenRenderer' t... Read more
[UNETServerDLL] Client stops to send a big message via "Fragmented" chan...
Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Start and Connect5. Select "UnreliableFragmented" or "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS