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1
votes
Fixed

[Windows][MT] Unity crashes after mass placing SpeedTrees on terrain

Terrain

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Dec 07, 2015

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Version/s: 5.4.0a5

Steps to reproduce: 1. Open Unity;2. Open attached 'massplacetreesbug.unity' package;3. Open 'test.unity' scene;4. Select Terrain ga... Read more

0
votes
Won't Fix

[ImageEffects] Tonemapping Color Grading "Fast Mode" causes component to...

Image Effects

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Dec 07, 2015

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Version/s: 5.4.0a4

Enabling "fast mode" for the Tonemapping Color Grading component makes it run slower (Fast mode is enabled as default).In my test: 0... Read more

0
votes
Won't Fix

[ImageEffects] SMAA temporal causes "distortion-like" artifacting

Image Effects

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Dec 07, 2015

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Version/s: 5.4.0a4

SMAA with any temporal settings creates "distortion-like" artifacting (like refraction through a solid shape) Repro Steps: 1) Open a... Read more

0
votes
Fixed

When Launching Host and spawn Spawnable Prefab - it calls both OnStartAu...

Networking

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Dec 07, 2015

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Version/s: 5.4.0a5

What happenedIf Spawnable Prefab has "Local Player Authority" set and we do NetworkServer.SpawnWithClientAuthority():1 On the host a... Read more

0
votes
Fixed

[ImageEffects] SMAA temporal type "SMAA_2x" causes a second Y-flipped ov...

Image Effects

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Dec 07, 2015

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Version/s: 5.4.0a4

SMAA using temporal type SMAA_2x causes a second Y-flipped render of the scene to be overlayed. Repro Steps: 1) Open attached projec... Read more

0
votes
Not Reproducible

Reflection Probes don't bake when you click Build in Lighting window

Global Illumination

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Dec 07, 2015

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Version/s:

When seeking to update your baked reflection probes, you expect the Build button in the Lighting window to include rebaking them. Cu... Read more

0
votes
Won't Fix

[ImageEffects] SMAA temporal causes shadowmap flickering/artifacting

Image Effects

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Dec 07, 2015

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Version/s: 5.4.0a4

Any temporal setting on SMAA causes flickering and artifacting in the shadowmap. Repro steps: 1) Open attached project and scene "SM... Read more

0
votes
Fixed

[UWP] Surface tablet doesn't respect orientation settings when set to ta...

Windows Store Apps

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Dec 07, 2015

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Version/s: 5.4.0a5

When application is starting to launch, orientation seems to be correct, but after splash screen loading, orientation is not respect... Read more

0
votes
Postponed

ReflectionProbe Previews Do Not Scale With Scene 'Gizmo Size'

Scene/Game View

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Dec 07, 2015

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Version/s:

Info==== Version 5.3.0f3 (fdc0acad47d2)Tue, 01 Dec 2015 19:16:49 GMTBranch: 5.3/release Decription========== The large mirrored sphe... Read more

0
votes
Fixed

Array size is not changeable in the Inspector

Inspector Functionality

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Dec 07, 2015

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Version/s: 5.4.0a5

To reproduce:1. Open attached project2. Open "test" scene3. Select "GameObject" game object in the Hierarchy4. Change "Test" array s... Read more

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