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hinge, wheel and slider joint docs needs to be updated with how some set...
See attached. The position of 'use motor' has been moved to under Suspension and not above. Read more
Typo on Manual/webgl-gettingstarted.html
-e: on page Manual/webgl-gettingstarted.html it says "atechnology" while it should be "a technology" Read more
Audio Time in WebGL doesn't update
To reproduce: 1. Open attached project 2. Open test scene 3. Play scene in the editor and see that the texts update as the music pl... Read more
(Assets > Create > Physics Material 2D ) should be (Assets > Create > Ph...
this is in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-PhysicsMaterial2D.html Read more
Building a iOS project in OSX in Terminal blocks it
Building iOS project in OSX from terminal messes up terminal settings, and makes it unusable. Workaround: edit Unity.app/Contents/P... Read more
Polygon collider 2D has faulty information regarding hold+shift key comb...
"You can edit the polygon’s shape directly by holding down the shift key as you move the mouse over an edge or vertex in the Scene v... Read more
Box collider 2D have empty description fields
in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-BoxCollider2D.html the following is missing: Used by Effector o... Read more
WebGL missing some settings
-e: since the pages were written more options have been added -repro: --open latest version of Manual/class-PlayerSettingsWebGL.htm... Read more
Add 'used by effector' for all 2D colliders for image and description
all 4 2D collider types have 'used by effector' from 5.0 which needs to be added to the docs Read more
Add 'edit collider' functionality description and update images for all ...
Add 'edit collider' functionality description and update images for all 4 2D colliders Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on