Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b19
Issue ID
662907
Regression
No
Audio Time in WebGL doesn't update
To reproduce:
1. Open attached project
2. Open test scene
3. Play scene in the editor and see that the texts update as the music plays
4. Build & Run the game using the default WebGL export settings
5. Play the scene and note that the two values get set to 2 (seconds) and 96000 (samples) and do not properly update
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment