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0
votes
Fixed

[Linux][OpenGL core] crash on startup after screen dialog in 32bit machine

Linux

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Mar 07, 2016

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Version/s: 5.3.3p3

-e: see title, just crashes after confirming screen dialog. doesn't crash with -force-opengl. -repro:--build a empty x86 linux proje... Read more

0
votes
Fixed

[Standalone][OSX] Built app does not start if resolution dialog is enabled

Deployment Management

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Mar 07, 2016

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Version/s: 5.3.3p3

1. Create new project2. Build to OSX with default settings3. Open built .app and nothing will be displayed4. Disable resolution dial... Read more

0
votes
By Design

ExecuteInEditMode does not generate checkbox near the script

Inspector Functionality

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Mar 07, 2016

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Version/s: 5.4.0b9

Reproduction steps:1. Open the attached project and open scene "test"3. Select Cube4. Notice that cube has two scripts ("test" and "... Read more

0
votes
Fixed

HandHeld.Vibrate() takes 15-20 ms to complete on specific Android devices

Android

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Mar 07, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Open the attached project2. Build and run the project on Samsung Galaxy Note 4 with the profiler attached3. No... Read more

0
votes
Not Reproducible

Unity ads change orientation on some android devices

Android

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Mar 07, 2016

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Version/s: 5.2.1f1

After Unity ads are played, some android devices change their orientation to portrait even though it is set only to landscape. Issue... Read more

1
votes
Won't Fix

BuildAssetBundles ignores modified prefab if scene/project was not saved

Asset Bundles

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Mar 07, 2016

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Version/s: 5.3.3p2

Steps to reproduce:1. Open attached project "ScriptableObjectToAssetBundleTest.zip"2. In file menu bar click "Test->BuildAssetBun... Read more

0
votes
Fixed

[CommandBuffer] Material keywords are ignored in CommandBuffer

Graphics - General

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Mar 07, 2016

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Version/s: 5.4.0b8

Material keywords, which are set by EnableKeyword or shaderKeywords, are ignored in CommandBuffer.DrawMesh and Blit. These commands ... Read more

0
votes
Fixed

Editing Lightmap exr files does not update scene

Global Illumination

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Mar 07, 2016

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Version/s: 5.3.3f1

Steps to reproduce:1) open the attached 'downloads.zip' project2) open scene 'main'3) drag file from 'Files to drop' folder into pro... Read more

0
votes
By Design

SphereCastAll and SphereCastNonAlloc cast inside collider return hit poi...

Physics

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Mar 06, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Open attached project "777460.zip"2. Open scene "repro"3. Make sure Console is visible and run the scene4. No... Read more

0
votes
Fixed

Registering Transform into Undo.RegisterCreatedObjectUndo and changing t...

Assets Management

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Mar 06, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Open attached project2. In top menu, open "Window > Crash Tester"3. In CrashTestWind, click "Create Transf... Read more

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