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[Linux Editor] Detached editor windows behave differently than native wi...
Steps to reproduce: 1. Create empty project.2. Create new particle system (shuriken)3. Select particle system.4. In the inspector wi... Read more
Can add the same scene several times into 'Scenes in Build' list with dr...
1. Save some scene in your project2. Go File -> Build Settings. 'Build Settings' dialog is opened3. Drag and drop your scene seve... Read more
Dragging a texture from browser into unity creates corrupted file instea...
Dragging a texture from browser (Firefox) into unity creates corrupted file instead of a texture. To reproduce:1. Open up a new proj... Read more
Two identical objects produce different Navmesh results
How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Navigation window- Make sure the Agent Radius is about... Read more
[LOD Group] Recalculate Lightmap Scale seems to do nothing
Similar to the Bounds button; Recalculate 'Lightmap Scale' Button seems to do nothing. No indication or evidence present that anythi... Read more
[ios][buildsize] 5.3.3p2 iOS executable size is 5MB larger than 5.2.4
Have a fairly simple project (almost no scripts - just one postprocessing script and FPS counter).iOS (32+64 bit) build on 5.3.3p2 p... Read more
[Input] Double clicking on the input option in the mac standalone player...
Steps to repro:- Launch the attached standalone player for mac (universal binary)- In the launch screen, go to input section- Double... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument