Search Issue Tracker
Gizmos fail to render in Scene Debug views
When using SRP and the scene views, gizmos do not render Repo Steps: 1. Load up a project with URP(template will do or something wi... Read more
"PostProcessPass render pass will not execute" error thrown in Console w...
How to reproduce: 1. Create an empty 3D project 2. Navigate to "Window" - "Package Manager" and install the Universal RP package fro... Read more
[URP][Decal GameObjects turn solid gray color when entering the Play Mod...
How to reproduce: 1. Open the attached "1344947_Repro" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode Expected resu... Read more
[Mobile][SRP][URP] CommandBuffer.SetRenderTarget doesn't work
Steps to reproduce: 1. Open the user's attached project "RenderTargetTest.zip" 2. Build on Android 3. Open the app Expected result... Read more
Simple Lit Material changes values of SpecColor float values when opened...
Reproduction steps: 1. Open project "case_1340129-SpecColorInspectorBug.zip" 2. Open Scene "SampleScene" 3. Make sure you have Inspe... Read more
Incorrect background type label on Camera
To reproduce: 1. Open any URP project; 2. Open Camera in the Inspector; 3. Open the dropdown under Environment > Background Type. ... Read more
Undo is not working in Global Settings
To reproduce: 1. In URP Global settings, change the Light Layer name; 2. Check if the light layer name is correct in Directional lig... Read more
Reflections are pink for the URP template
Repro: - make a new project with 2021.2.0b1 with the URP template - notice in the SampleScene, that the reflections are pink The pi... Read more
[Mobile] [URP] Banding like artifacts are visible when smooth material i...
How to reproduce: 1. Open the attached project ("BugiOSProbuilder2021.zip") 2. Switch Build Platform to Android if necessary 3. Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file