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0
votes
Fixed

Unity doesn't inform user, that deferred lightning or soft shadows aren'...

iOS

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May 31, 2013

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Version/s: 4.2.0b3

To reproduce: 1. Set deferred lightning on camera 2. Set soft shadows on directional light 3. No info is displayed about being not ... Read more

0
votes
Fixed

A Perforce user is allowed to Get Latest on a file that is already at th...

Version Control

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May 31, 2013

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Version/s: 4.2.0b3

Steps to reproduce : - connect to a Perforce server - create a prefab - right click and notice the Get Latest option although it wa... Read more

0
votes
Fixed

Perforce integration issue: P4Merge is not found

Version Control

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May 30, 2013

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Version/s: 4.2.0b3

Steps to reproduce : - run P4 in 64 bit mode - go to Preferences > External Tools > Revision Control Diff/Merge and notice the message Read more

1
votes
Duplicate

If SkinStyle is used with TextField it turns into a multiline TextArea

IMGUI

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May 30, 2013

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Version/s: 4.1.3f3

If SkinStyle is used with TextField it turns into a multiline TextArea. If no style is set (default), it is working as expected. TR... Read more

0
votes
Postponed

Styling: GameObject Static dropdown needs highlight color

Inspector Functionality

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May 30, 2013

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Version/s: 4.2.0a4

On any GameObject, click on the Name field in the Inspector and press Tab once. The Static dropwdown receives keyboard focus (you ca... Read more

2
votes
Fixed

[Gizmos] Gizmos are wrongly displayed an object has negative scale on an...

Scene/Game View

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May 30, 2013

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Version/s: 4.1.3f3

The bug: - Primitives rendered with Gizmos API appear to be displayed without lighting if using a Gizmo matrix with negative scale o... Read more

0
votes
Fixed

Unable to import a package from folder with Chinese name

Assets Management

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May 29, 2013

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Version/s: 4.1.3f3

On 4.1 it crashed Unity But on 4.2 and 4.3 - Unity gives error that it can't import this package 1 Download attached test.zip 2 Un... Read more

1
votes
Won't Fix

Baking a lightmap using "Bake Selected" after using "Bake Selected" on a...

Global Illumination

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May 29, 2013

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Version/s: 4.2.0b3

Notes: This bug case will be closed as `won't fix` because the issue is from Unity 4.x where Autodesk's Beast lightmapping solution ... Read more

0
votes
By Design

DinamicOffMeshLink changing End or Start transform using Gizmo

AI

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May 29, 2013

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Version/s: 4.2.0a4

AutoRepath happens only when Agent reaches the end of the calculated path when startTransform or endTransform is changed in runtime ... Read more

0
votes
Fixed

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