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[Shuriken] ParticleSystem.Pause() resets Start delay
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Use A, S, D to Play(), Stop(), Pause().5.... Read more
[AssetBundle] Unity crashes when loading animator controller from resour...
How to reproduce:1. Open the attached project2. Open Test scene and select GameObject in hierarchy3. If it doesn't have Animatorcont... Read more
CanvasScaler does not update scale on the first frame
To reproduce:1. Open attached project2. Open "canvas_scaler" scene3. Open Game window4. Click pause and then Play5. Notice that game... Read more
[FBX] Unity hardcrashes when importing blender rigify model
Steps to reproduce: 1. Open attached project2. Open "meshes" folder3. Reimport "boxman.fbx"4. Unity either hardcrashes or crashes wi... Read more
Baking any type of light creates artifacts in the lightmap
BY DESIGN:The model had no UVs, they need to be generated Read more
{OSX}Event.current.use() causes error when used in OnDrawGizmosSelected(...
Reproduction steps:1) Run users project, and enter the test scene (on Mac!)2) Selected "Select Me!" object in the hierarchy window.3... Read more
Event window does not update content when changing animation
Event window does not update content when changing animation Create two animations with an event each. Each event should refer to th... Read more
DontDestroyOnLoad executed in edit mode makes GameObject disappear from ...
How to reproduce:1. Open the attached project2. Create empty game object in the scene3. Drag SceneManager.cs script to it4. Notice t... Read more
[WSA] Product name containing an apostrophe sign causes issues in App.xa...
In "Player Settings" using "Product Name" with an apostrophe (example: User's Project), causes issues in App.xaml.cs and MainPage.xa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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