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Sprite mesh is visible when selecting parented sprites
- Open scene SpriteMeshVisibleOnSelection in the attached project - Select gameobject Child1 and Ctrl+select Parent in Hierarchy Not... Read more
[AssetImport] Sprite settings loss while multiediting texture assets whe...
1. Open attached project. 2. Change one sprite texture type to sprite, other to any other. 3. Select both and change texture type to... Read more
Editor crashes when playing scene with wheel colliders
To reproduce: 1. Open attached project (repro672546.zip) 2. Open test scene 3. Press play 4. Editor crashes Read more
Unity crashes when opening scene after project upgrade from 4.6 to 5.0
- Open a scene in the attached project - Move any object in the scene - Save the scene and close the editor - Reopen the Editor. The... Read more
[HingeJoint] Enabling spring resets the "zero"-angle for spring's target...
Enabling the spring resets the "zero"-angle from which the spring calculates its target position. This happens both inside the edito... Read more
4.5 version pdb2mdb.exe missing few dlls
There is missing few dll`s in "(Your Unity)\Editor\Data\MonoBleedingEdge\lib\mono" that is required by pdb2mdb.exe. It used to work ... Read more
ShaderForge PrePass shaders use wrong keyword in 5.0
Shaders for deferred lighting made with ShaderForge use HDR_LIGHT_PREPASS_ON keyword instead of UNITY_HDR_ON. Resulting in lighting ... Read more
Flythrough mode conflicts with terrain hotkeys
To reproduce: 1. Create new project 2. Add Terrain 3. Click right mouse button + shift + w to use flythrough mode 4. While using f... Read more
[Final Gather] Glowing edges on baked geometry
How to reproduce: 1. Open attached project 2. Open scene test2.unity - The scene contains a variety of cubes in different colours ... Read more
"Corrective" blend shapes
Blend shapes in Unity seem to be only applied before skinned joint animation is applied. This means that while typical blend-shapes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The Inspector can be covered when scaling the horizontal separator bar