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[CopyAsset] Copying asset to already existing path results in broken ass...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Select "Cube" and in its inspector, click custom "Demonstrate... Read more
RectMask2D is not properly clipping/unclipping objects when an objects t...
To reproduce: 1. Open "Example.unity" scene within the Editor. 2. Press "Play". 3. Set the Scene window's Shading Mode to "Wirefram... Read more
Trails and Lines are doubled between views
Trail and Line Renderers appear in the location of the other view, for example the position of a trail renderer from the game view w... Read more
App crashes when the Speak button is used
To Reproduce: 0. PlayerSettings GraphicsApi = Open GL ES 2.0 1. Build & Run application on iPhone with iOS9 2. Press On Button "open... Read more
[SurfaceShader] LightToTangent space optimization got lost in 5.0, GPU r...
How to reproduce: 1. Open attached project in 4.6 2. Build to iOS and run - Note the frame time in the FPS debug window in Xcode 3... Read more
[WheelCollider] IgnoreCollision doesn't work on WheelCollider
Steps to reproduce: 1. Open attached project 2. Open scene "testScene" 3. Run it and notice error in console, that both of the coll... Read more
[iOS] GLES3 is causing distortion on moving meshes to appear on iOS7
On 4.6 Auto graphics backend reverts to GLES3 on iOS7 when Metal is not available, maybe we should just disable it on pre iOS8 devic... Read more
Using a finalcolor function with a surface shader, SurfaceOutput normal ...
How to reproduce: 1. Open attached project 2. Open scene Test Scene.unity - Note how the cube on the left is weirdly coloured in R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress