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votes
By Design

[Build] [UI] Fullscreen toggle requires second click

WebGL

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Jul 28, 2015

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Version/s: 5.2.0b4

Repro steps: 1) Open project and build scene fullscreen_bug for WebGL 2) Click the button in the right upper corner of player and no... Read more

0
votes
Fixed

[VisualStudio] Shader files are not included in Visual Studio solution e...

Scripting

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Jul 27, 2015

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Version/s: 5.2.0b4

Steps to reproduce: 1. Open attached project 2. Make sure the default text editor is set to Visual Studio 3. Right-click the projec... Read more

0
votes
Fixed

NetworkServer.Spawn doesnt check for server running

Networking

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Jul 27, 2015

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Version/s:

NetworkServer.Spawn doesnt check if the server is running. So when called on a client, it fails silently. Read more

0
votes
Fixed

destroying player object causes exception on disconnect.

Networking

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Jul 27, 2015

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Version/s:

After a player object is destroyed on the server, and the client disconnects, a nullReferenceException occurs during the disconnect ... Read more

0
votes
Not Reproducible

[Editor] 'Open project' doesn't work when opening project of same name, ...

Editor - Other

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Jul 27, 2015

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Version/s: 5.2.0b4

To Reproduce: 1. Create two identically named projects in different folder. 2. Open one of them. Read more

0
votes
Fixed

[Shaders][Gles] Legacy/Diffuse shader doesn't work with Gles2/3 on iOS

Shaders

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Jul 27, 2015

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Version/s: 5.2.0b4

To Reproduce: 1. Import the attached package into a new project. 2. Build for gles2 and gles3 devices. Works fine on Metal Read more

0
votes
Fixed

[WP8.1] Legacy diffuse shader does not display it's texture correctly

WP8.1

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Jul 27, 2015

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Version/s: 5.2.0b5

To reproduce: 1. Open attached project 2. Open scene repro 3. Build & run the scene to a WP8.1 device 4. Notice how instead of the g... Read more

0
votes
Won't Fix

NavMeshAgent - strange avoidances of Box obstacle

AI

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Jul 27, 2015

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Version/s: 5.2.0b4

Agent tries to move to the middle of the obstacle and then moves to right direction and avoid box obstacle. Looks incorrect. In att... Read more

0
votes
Fixed

NavMeshAgent.hasPath is false when agent is crossing an OffMeshLink

AI

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Jul 27, 2015

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Version/s: 5.2.0b4

hasPath becomes false on OffMeshLink Run "test" scene in attached project. Agent is folowing to destination and there is an OffMesh... Read more

10
votes
Fixed

Error when baking a lightmap if object has a material with crunched text...

Asset Loading

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Jul 27, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project 2. Open scene "Assets/Scene/TestScene.unity" 3. Select "Quad" in hierarchy and in insp... Read more

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