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FixedJoint documentation lack EnablePreprocessing option explanation
FixedJoint documentation lack EnablePreprocessing option explanation It's found in: http://docs.unity3d.com/500/Documentation/Scrip... Read more
[Cache] Pointing GICache to a folder with lots of irrelevant data tempor...
If GICache is pointed to a folder with huge amounts of files and folders, Unity does not show any progress and just locks up while i... Read more
[WebGL] Player Settings - Splash Image is empty/does not expand
The Splah Image section under Player Settings for WebGL is empty and does not expand. Read more
WebGL fails to log errors for unusable system classes
-e: webplayer builds throw an error when trying to use for example System.IO. WebGL doesn't and then you just get exceptions at runt... Read more
[OnClick] UI Button OnClick with Transform passes Null
To reproduce: 1. Open attached project (repro666534.zip) 2. Open test4.6 scene 3. Press Play 4. Click both buttons 5. Notice that ... Read more
[EditorLog] Open Editor log is impossible when using WordPad as it is al...
Steps to reproduce: 1. Set the .log files to be opened by WordPad on Windows machine 2. Open Unity 3. Try opening editor.log file b... Read more
Transparency and baked light maps broken again
Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more
Input is not registered on emulator
To reproduce: 1. Create a UI button or toggle button 2. Build for WP8.1 (through store apps with phone 8.1 sdk) 3. Deploy to an emul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow