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Assetbundles built with the same shaders different from each other
To reproduce: 1. Delete the "NewUnlitShader X.shader" files from the assets folder 2. Delete everything from Assets/StreamingAssets/... Read more
User can set both "Local Player Authority" and "Server Only" flags in Ne...
In NetworkIdentity user can set both Server Only and Local Player Authority flags, but this doesn't make any sense. So, probably it... Read more
[AW] Rotation property is listed even when it has already been added
When adding properties in the Animation Window, properties are removed from the list of available properties. This works fine with P... Read more
[VR] Crash on Camera::ClearNoSkybox
Repro steps: 1) Open the project I attached and the only scene in it 2) Connect Oculus Rift to your PC 3) Play the scene 4) Notice t... Read more
Using command buffers to blit the scene depth won't work
In deferred rendering using BuiltinRenderTextureType.Depth in CommandBuffer.Blit produces the following warning: "CommandBuffer: bui... Read more
NavMeshAgent does not respect NavMesh after switching AgentType in playmode
NavMeshAgent does not respect NavMesh after switching AgentType in playmode To reproduce: 1. Open attached project 2. Open Untitled... Read more
[tvOS] iOS Target Version enum displayed in tvOS player settings
Apple TV player settings show the "Target Minimum iOS Version" seetings which has an incorrect label, shows incorrect OS versions ... Read more
[WebGL] PlayScheduled and SetScheduledEndTime have no effect - clip just...
-e: see title, the clip just plays straight away and doesn't stop when specified --repro in 5.1.4, 5.2.3, 5.3.0f3 -repro: --play sc... Read more
[tvOS] Project with only a single Icon layer set cannot be built in Xcode
1. Build the attached project (or any other project which only has a single icon layer set). 2. Try to build the proejct in Xcode, ... Read more
NetworkBehaviour isn't allowed to have more than 15 SyncVars
Steps to reproduce: 1. Open attached project 2. Notice errors in console caused by SyncVarsScript.cs: UNetWeaver error: GetWriteFun... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”
- GeneratePropertyBag code generation fails when "?" nullable is used with the "partial" class modifier
- Timeline first track offset is not accounted for when Apply Scene Offsets is used in Play Mode