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[WebGL] Point light does not produce shadows and shines through walls
Steps to reproduce:1) open the attached project2) build to webgl3) play the build Actual: the light shines through wallsExpected: th... Read more
Build Settings window gets corrupted if predefined target platform doesn...
Reproduction steps: - Open the attached project with an Editor which doesn't have Web Player target platform- Open Build Settings wi... Read more
[SceneLoading] Scene caches and is loaded when playing another scene
Repro:1) Open the project2) Run and stop LoadMenuScene3) Open LobbyScene4) Change back to LoadMenuScene5) Play and notice LobbyScene... Read more
[tvOS] Project fails building if XCode 7.3 beta 4 is used
1. Open attached project2. Build to tvOS3. While XCode is building it will fail on "Keyboard.mm" file with following errors: /Users/... Read more
Unity apps on Android drain uses CPU even when they are paused
When android app is running in background it still consumes some cpu power (depending on device) Read more
[WP8.1] Can't disable portrait orientation splash screen in Windows Phon...
To reproduce:1. Build attached project2. Run on device3. Notice that splash screen turns into portrait orientation Reproducible on L... Read more
[WSA] Null Pointer in IL2CPP
Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting t... Read more
Multiple shader variant _ALPHABLEND_ON w/ optional parameter alpha:premu...
Steps to reproduce:1. Create new "Standard Surface Shader"2. Replace line 14 (#pragma surface surf Standard fullforwardshadows) with... Read more
Selecting game object throws two errors: ReflectionTypeLoadException and...
Steps to reproduce: 1. Open attached project2. Open scene "dassa"3. In hierarchy, select "GameObject"4. Notice errors in console:Ref... Read more
[BuildPlayer] BuildPipeline.BuildPlayer fails on OSX when building for O...
Reproduction steps:1) Open attached project "OSXBuildPipelineBug"2) From the menu bar select Builds -> OSX--- Build will fail Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons