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WebGL build error
To reproduce this bug: 1. Open the attached project 2. Try to build on WebGL ( both development and not development) 3. Exceptions ... Read more
UI elements to not be properly hidden when SetActive(false) when having ...
Steps to reproduce : - create a script and set gameObject.SetActive(false) in Awake() - create two UI elemens (e.g. a Scrollbar and... Read more
Cannot deploy on Galaxy Tab 10.1 with 5.0
To reproduce: Build anything (even an empty project) on Galaxy Tab 10.1. On 4.x it builds fine On 5.0 it doesn't work, throwing this... Read more
InputField selection background always appears on top of selected text, ...
Steps to reproduce : - create a new project - add an Input Field - change the Color and Active Text color to black - add some text ... Read more
crash in user build on yield WaitForSeconds
-e: see details in user comments below -repro: --create Linux build --run it --roll the ball to the energy station (several times i... Read more
Multi-editing OnClick() will cause the objects to have the same reference
Steps to reproduce : - create a new project - add two buttons - create two game objects outside the Canvas - on Button 1 add the ga... Read more
An UI prefab containing a Layout Element component will always be render...
To reproduce this bug: 1. Open the attached project 2. Open 'AlwaysActiveUIPrefabs' scene 3. Run progam to see the normal behaviour... Read more
When the layer is being renamed clicking away doesn't exit the field.
When the layer is being renamed clicking away doesn't exit the field. Repro: 1. Select a layer and try to rename it, click away - o... Read more
Numpad input issues
-e: numbers are not accepted but cursor function works -repro: --import attached scene (5.0) or make your own (GUI.TextField + char... Read more
CollectDetailPatches unchecked(off) there are huge lag spikes for every ...
Added to Team's backlog. Read more
All about bugs
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