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0
votes
By Design

[WebGL] Point light does not produce shadows and shines through walls

WebGL

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Feb 12, 2016

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Version/s: 5.3.2p3

Steps to reproduce:1) open the attached project2) build to webgl3) play the build Actual: the light shines through wallsExpected: th... Read more

0
votes
Fixed

Build Settings window gets corrupted if predefined target platform doesn...

Deployment Management

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Feb 12, 2016

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Version/s: 5.4.0b5

Reproduction steps: - Open the attached project with an Editor which doesn't have Web Player target platform- Open Build Settings wi... Read more

0
votes
Won't Fix

[SceneLoading] Scene caches and is loaded when playing another scene

Networking

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Feb 12, 2016

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Version/s: 5.4.0b6

Repro:1) Open the project2) Run and stop LoadMenuScene3) Open LobbyScene4) Change back to LoadMenuScene5) Play and notice LobbyScene... Read more

0
votes
Fixed

[tvOS] Project fails building if XCode 7.3 beta 4 is used

tvOS

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Feb 12, 2016

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Version/s: 5.3.2p2

1. Open attached project2. Build to tvOS3. While XCode is building it will fail on "Keyboard.mm" file with following errors: /Users/... Read more

4
votes
Fixed

Unity apps on Android drain uses CPU even when they are paused

Android

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Feb 12, 2016

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Version/s: 5.3.1f1

When android app is running in background it still consumes some cpu power (depending on device) Read more

0
votes
Fixed

[WP8.1] Can't disable portrait orientation splash screen in Windows Phon...

WP8.1

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Feb 12, 2016

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Version/s: 5.3.2p3

To reproduce:1. Build attached project2. Run on device3. Notice that splash screen turns into portrait orientation Reproducible on L... Read more

0
votes
Fixed

[WSA] Null Pointer in IL2CPP

Windows Store Apps

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Feb 12, 2016

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Version/s: 5.3.2p3

Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting t... Read more

0
votes
Won't Fix

Multiple shader variant _ALPHABLEND_ON w/ optional parameter alpha:premu...

Shaders

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Feb 12, 2016

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Version/s: 5.3.2p3

Steps to reproduce:1. Create new "Standard Surface Shader"2. Replace line 14 (#pragma surface surf Standard fullforwardshadows) with... Read more

2
votes
Fixed

Selecting game object throws two errors: ReflectionTypeLoadException and...

Scripting

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Feb 11, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project2. Open scene "dassa"3. In hierarchy, select "GameObject"4. Notice errors in console:Ref... Read more

0
votes
Fixed

[BuildPlayer] BuildPipeline.BuildPlayer fails on OSX when building for O...

Deployment Management

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Feb 11, 2016

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Version/s: 5.3.2f1

Reproduction steps:1) Open attached project "OSXBuildPipelineBug"2) From the menu bar select Builds -> OSX--- Build will fail Read more

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