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IL2CPP compile error when script contains method group of interface to d...
How to reproduce: 1. Open attached project - Project contains a single script: using System; public interface IMyInterface<T> {... Read more
Refreshing WebGL build page throws an error when using Chrome
Steps to reproduce: 1. Open the attached project 2. Build and run the scene (in Chrome) 3. Once the project is loaded, press F5 to ... Read more
Unity crashes when playing the scene with Non-convex MeshCollider with n...
Repro steps: 1) Open scene Procedural Testing 2) Play the game Faults of crash: Log says: 'Non-convex MeshCollider with non-kinemat... Read more
[Events] Animation Event performance degrades depending on amount of com...
How to reproduce: 1. Open attached project 2. Open scene animationEvents.unity - Scene contains about 400 animated characters that... Read more
[Cloth] Surface penetration constraint for cloth doesn't work
How to reproduce: 1. Open attached project 2. Open scene bugreport.unity 3. Play the scene - Note how the cloth never passes throu... Read more
[Textures] Clamped texture bleeds all over the mesh if material's textur...
How to reproduce: 1. Open attached project 2. Open scene bugreport.unity - Scene contains two characters: one has a texture that h... Read more
refCount == 0 assert thrown when opening scene
Open scene Main in attached project. Immediately you will get a number of "refCount == 0" asserts in the Console. Regression from Un... Read more
Script trying to access Microsoft.CSharp does not compile
How to reproduce: 1. Open attached project - Note an error is thrown: Assets/Plugins/ZestKit/Editor/ZestKitDLLMaker.cs(6,17): erro... Read more
Material properties animated by animation clips can't be shared with oth...
To reproduce: 1. Open attached project 2. Open Main scene 3. Press play 4. Observe that the sphere pulses from white to red and ba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window