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[Mobile] Huge memory allocation when project is built with all graphics ...
1. Open attached project2. Build to iOS with all graphics APIs3. Look at initial memory allocation in instruments4. Rebuild project ... Read more
Garbled UI and "rc.right == m_GfxWindow->GetWidth()" asserts with ProBui...
Install Probuilder Advanced from Asset Store (or use attached project)Open Tools/ProbuilderSelect any of the Tools (Shape, UI Editor... Read more
[Linux Editor] Changing the extension of an .anim file results in a crash
Steps to reproduce:1) Extract and open the project attached by user2) Notice the file UIanim in the Assets folder. It was renamed fr... Read more
[OSX] [MovieTexture] Whenever a movietexture is played in OSX player it ...
Reproduction steps:1) Build attached project for OSX x86_642) Run the build--- It will crash right after the splash screen (Player.l... Read more
[UWP] Nothing happens when calling Screen.SetResolution
To reproduce:1. Open the project2. Build an Universal 10 project3. Compile the VS project4. Run the app on Lumia5. Notice than the r... Read more
[Old AMD Only][GLCore] GUI flickers in game view during play mode
Project Steps:1. Play demo_scene2. Move camera a bit with mouse3. Notice that GUI stats (If you have it opened) and fps image flickers Read more
Selecting game objects in the scene view does not highlight them in hier...
Steps to reproduce:1. Open "BrokenNestedHierarchySelectionRepro_src.zip" project2. Try selecting "cube" in the scene view-Cube does ... Read more
Unity hangs and crashes on debugging project with KeyNotFoundException:...
To repro:1. Open project attached.2. Open any scene and Open RestartGame script.3. Add breakpoint on Press function.4. Attach to Uni... Read more
Packed texture sheet size statistics output is not available in Editor l...
Steps to reproduce:1. Download and open project "BuildSizeBug"2. Build scene "BuildSizeBug" for PC,Mac & Linux Standalone3. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “STP” in Project window > Advanced Upscalers by Priority menu list is shown as available to add when it is already added to the list
- Rename fails with an error “Canceling DisplayDialog” when renaming a Mipmap Limit Group in Project Settings > Quality after adding a new group
- Obsolete API warning CS0618: 'HDAdditionalLightData.SetIntensity(float)' is thrown when installing “Output Event Helpers” Samples to the project
- Misaligned “Show Property Gizmo” and affected “Color” field in Inspector of a VFX Asset
- UIElements Style.translate is shifted down on the Y axis when in Play Mode