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[OnPreprocessModel][ModelImporter] fileScale is always 1 during first im...
Steps to reproduce: 1. Open attached project "771372.zip"2. Download attached FBX "Test.fbx"3. Drag Test.fbx to project tab and noti... Read more
[WSA] Build and Run On option is greyed out selecting Universal 10 SDK
Impossible to select Build and Run on target, when Universal 10 SDK is selected. Repro image: https://oc.unity3d.com/index.php/s/w6q... Read more
Opening project opens 2 editors
Reproduction steps:1) Open attached project (ReproProject.zip) Notes:Project is empty. User has attached with some assets, but bug r... Read more
Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Run scene4. Press "E"5. Unity crashes Reproduced with: 5.3.2p... Read more
[Mecanim] Write defaults locks non-animated properties
Steps to reproduce:1) open users attached project2) scene 'MoveRecTransform'3) select 'Canvas' from hierarchy and open animator wind... Read more
[Editor] Image Effects cause visual artifacts in game window
1. Open the "Village" scene2. Apply any image effect to the main camera, sun shafts, blur, aa etc3. Observe the artifacts/distortion... Read more
[TextMesh] Some anchor points are misplaced
Steps to reproduce: 1. Open attached project "FontCenter.zip"2. Open scene "Untitled"3. In hierarchy, select "New Text"4. Change Anc... Read more
ImportFBX Warning about Scale Compensation only showing up on Windows
Reimport file simple.fbx in the attached project on a Mac and Windows platform. On Windows, the following import warning is shown at... Read more
[Debug] Result of GetComponent<> called as a generic type crashes editor...
Steps to reproduce: 1. Open attached project "771224,.zip"2. Open scene "repro"3. Open script "crash.cs" using VS4. Add breakpoint i... Read more
[Shader][Android] Specular reflection artefacts using standard shader
Reproduction steps:1) Open project SpecularArtefact"2) Build and run scene "Demo" on an android device--- You should see that the sp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject