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Editor freezes when adjusting toggles on startup
To reproduce: 1. Open attached project (repro668918.zip) 2. Open Menu scene 3. Press play 4. Editor freezes Read more
When a parent is disabled, clicking "apply" resets the Rect Transform of...
To reproduce: 1. Open attached project 2. Open realignWhenDisabled scene 3. Expand the tree until you find "StatList" 4. Click it, ... Read more
[AssetLoading] Calling Resources.LoadAsync() with an empty string loads ...
To Reproduce: 1. Run The project attached to the post. 2. Deploy it to standalone or to a device. 3. Make detailed memory snapshot... Read more
[ShaderCalibrationScene] Unable to import Shader Calibration scene proje...
Steps to reproduce: 1. Create a new Unity project 2. Open Asset Store window 3. Download 'Shader Calibration scene' from Unity Esse... Read more
Instantiating objects that have constructor with "GameObject.GetComponen...
In play mode, instantiating game objects that have Custom class (inherits monobehaviour) and constructor with "GameObject.GetCompone... Read more
Enlighten lightmap data doesn't load from assets bundle
To reproduce: - Oppen the project and the SceneLoader scene. Play it and it should load a testScene sceneassetbundle. - testScene a... Read more
[customized hierarchy] pressing asset selector button element's icons ch...
Repro gif: http://gyazo.com/0a816a620b0bd02b1b249ee4ee873520 Repro steps: 1. open project "advanced-additive-scenes.zip"; 2. open s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow